Running Bug List
From Bitfighter
This is a running bug list.
General Bugs
- (Mac) Cursor disappears when pressing <ESC> in a game to access the menus. Possible SDL2 problem? seems to happen when alt-tab away first on 10.6
- Fix twoplayer.bat
- Fix music (remove in lobby, add variety to in-game)
- Level changer scoreboard mark '+' isn't always shown with several clients? When admin use "/setlevpass" the '+' status doesn't update.
- (defer to 019) Shaky commander's map when other player ships move out of bounds
- (defer to 019) Handle case of script adding items beyond max level bounds
- Seeker sound effects?
- Put this in the bot documentation: logprint(debug.traceback()) prints stack trace See http://bitfighter.org/forums/viewtopic.php?f=12&t=14&view=unread&sid=294322f71fe40d0344d26186b94317a6#unread
- /idle command timer is wholly client-side - open to hack
- Seeker client-side prediction isn't so great (will go through forcefields, while burst doesn't)
- Credits doesn't reset scrolling when you leave and enter in again real quick (Destructor issue?)
- Joining a game already running won't show your badges in the scoreboard until next level
-
Game segfaults on start-up if no Lua scripts exist (e.g. if the scripts folder is empty) - Doing /showzones twice won't hide and crash on level change.
- Seeing what you type in a chat is harder to see, rendering semi-transparency twice? (double rendering stuff?) Also this allows the scoreboard to see cloaked ships underneath...
- Ship contrails have disappeared again...
- using switch teams cuases the game to crash error "expected editor teams?"
- pressing tab alows you to see cloaked players?
Things that really should be done
- Master writeConnectRequest() should send gameType as a stringTableEntry rather than a straight string. Easy change, but will break compatibility with the master unless we're clever.
ideas
- A /nextmap feature to determine what the next map will be would be quite helpful
- Currently, Bitfighter prevents players from switching teams multiple times... instead, I think Bitfighter should prevent any player from purposely stacking the teams. Ex. If it's 8v7, no player on the team with 7 should be allowed to switch over to the team with 8. This would also need a toggle however, otherwise it would break dungeons.
- rotate/scale commands -- make use new quickmenus we created for plugins, also id menu (! or #)
- Get rid of getValueForDisplayingInMenu() or of getOptionText()... seem to do similar thing in menus
- /maplist to view the maps on the server would be nice. Make it a toggle if the server owner wants privacy
- shield countdown timer
-
Why do we have MD5 classes in 'zap/' when we have libtomcrypt? Should we consolidate them? Yes, if possible! Keep the ones in libtomcrypt, and create a friendly wrapper for in-game use. - When tons of bots, remove some from scoreboard to avoid making text too small... include some note like (+ 10 more robots). Remove lower scoring ones first.
- Add level rating system (+1/0/-1) as described in forums citation needed!