Building Bitfighter
Linux
Bitfighter should build on any major flavor of Linux. It has been tested and is known to work on Ubuntu and Centos.
The Bitfighter client depends on Freeglut and the Lua development libraries. Freeglut is not needed to build a Bitfighter dedicated server (without client portions).
Bitfighter must be compiled with the g++ compiler, which is not included in many Linux distributions. SVN is required to obtain the source code.
To get the Bitfighter source, use SVN (check the repository for the latest version):
svn co https://zap.svn.sourceforge.net/svnroot/zap/release-013a bitfighter
The game will build out-of-the-box on many distros. For details of the various build options, please see the top-level Makefile.
Building full game client on a clean install of Ubuntu
These instructions should work on both 32 and 64 bit platforms.
sudo apt-get update sudo apt-get install subversion g++ libreadline6-dev sudo apt-get install freeglut-dev libopenal-dev libalut-dev # Get the source code svn co https://zap.svn.sourceforge.net/svnroot/zap/[version] bitfighter # Build the game -- the standard options should work cd bitfighter make # Copy required files into exe folder: cd exe cp -r ../installer/levels . cp -r ../installer/robots . cp -r ../installer/sfx . cp -r ../installer/screenshots .
Building a dedicated server on a typical clean Centos virtual server instance
yum -y update yum -y install subversion yum -y install gcc yum -y install gcc-c++ yum -y install zip # For archiving purposes yum install -y ncurses-devel # Needed on some servers yum install -y readline-devel # Needed on some servers # Get the source code svn co https://zap.svn.sourceforge.net/svnroot/zap/[version] bitfighter # Build the dedicated server (called bitfighterd) cd bitfighter make dedicated # Copy required files into exe folder: cd exe cp -r ../installer/levels . cp -r ../installer/robots . cp -r ../installer/sfx . cp -r ../installer/screenshots .
Windows
Bitfighter can be built with MS Visual C++ 2010 Express Edition, a free download from Microsoft, and a much-improved IDE over previous versions.
To compile, you'll need to obtain a few files directly from Microsoft -- see the readme.txt in the folder win_include_do_not_distribute.
OS X
Bitfighter builds on OS X using xcode.