Creating hostile objects
From Bitfighter
To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile.
- Loadoutzone* Drains energy.
- Forcefeilds* blocks everyhting
- Turrets* Shoots everything.
- Speed zones* N/A
- Goal zone* N/A
- Teleport* N/A
- Test objects* N/A
- Mines* N/A
- Health packs* N/A
- Core* N/A ?
- Resource item* N/A
- Nexus* N/A
- Text* No one can read that text. (useless.)