Running Bug List
From Bitfighter
Revision as of 23:04, 14 November 2012 by Watusimoto (Talk | contribs)
This is a running bug list.
General Bugs
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(Mac) Cursor disappears when pressing <ESC> in a game to access the menus. Possible SDL2 problem? seems to happen when alt-tab away first on 10.6 - Fix twoplayer.bat
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Fix music (remove in lobby, add variety to in-game) - Level changer scoreboard mark '+' isn't always shown with several clients? When admin use "/setlevpass" the '+' status doesn't update.
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Seeker sound effects? -
Put this in the bot documentation: logprint(debug.traceback()) prints stack trace See http://bitfighter.org/forums/viewtopic.php?f=12&t=14&view=unread&sid=294322f71fe40d0344d26186b94317a6#unread - /idle command timer is wholly client-side - open to hack
- Seeker client-side prediction isn't so great (will go through forcefields, while burst doesn't)
- Joining a game already running won't show your badges in the scoreboard until next level
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Client-side prediction problems with TestItem (MoveItem?). Duplicate by hosting a level with a TestItem and pushing it around, you'll see the TestItem jump around like it had lag. Happens with resources and soccer balls, too.. Also increasing lag (with /lag ), you can see that client-side doesn't predict collisions with MoveItems really well.. -
When soccer ball is just a tiny bit on the top of the screen (i.e. mostly off screen), it appears to flicker (scope issue?) -
Teleporter scope wrong -- they disappear when center is off screen (wat will fix) -
Add red-box warning about messed up joystick profile (button misspellings) - master JSON sometimes doesn't show an authenticated user is authenticated (and thus no underline in the 'currently playing' list)
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Edit level with forcefield in it; edit a different level with no ff; test the level; behold the ff! -
Select two walls in editor, hit [-]... crash! - Linux and Mac packages need to include new music. Windows has been taken care of.
Things that really should be done
- Master writeConnectRequest() should send gameType as a stringTableEntry rather than a straight string. Easy change, but will break compatibility with the master unless we're clever.
ideas
- A /nextmap feature to determine what the next map will be would be quite helpful
- Currently, Bitfighter prevents players from switching teams multiple times... instead, I think Bitfighter should prevent any player from purposely stacking the teams. Ex. If it's 8v7, no player on the team with 7 should be allowed to switch over to the team with 8. This would also need a toggle however, otherwise it would break dungeons.
- rotate/scale commands -- make use new quickmenus we created for plugins, also id menu (! or #)
- Get rid of getValueForDisplayingInMenu() or of getOptionText()... seem to do similar thing in menus
- /maplist to view the maps on the server would be nice. Make it a toggle if the server owner wants privacy
- shield countdown timer
- When tons of bots, remove some from scoreboard to avoid making text too small... include some note like (+ 10 more robots). Remove lower scoring ones first.
- Add level rating system (+1/0/-1) as described in forums citation needed!