Scoring

From Bitfighter
Revision as of 09:32, 14 December 2008 by 97.115.68.86 (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Each type of game in Bitfighter is scored differently. Note that most games (except Rabbit) can be set up as individual-based games (by defining only one team) or as team-based (by defining 2 or more teams).

The scoring for each game is listed below. Note that the score shown on the LR corner of your screen is the team score. Holding Tab reveals both the team score and individual score. If the game is a team game, victory is determined by team, so it is possible to have the highest individual score, and still lose if the team score is lower.

Capture the Flag
EventPlayerTeam
Return flag51
Killing enemy11
Returning own flag10


Hunters
EventPlayerTeam
Flags in nexusGeometric progression*Same
Killing other players10
*10 for 1st + 20 for 2nd + 30 for 3rd + ...


Hold the Flag
EventPlayerTeam
Return flag to zone20
Hold flag in zone01 per 5 secs
Kill11


Rabbit
EventPlayerTeam
Hold flag1 pt per secN/A
Kill other players5N/A
Note: No team possibiltiy


Retrieve
EventPlayerTeamOther Teams
Returning flag to zone210
Retrieve all flags00-1
Kill other players110


Soccer
EventPlayerTeam
Goal51
Goal on hostile-5-1
Killing other players11
Own goalAll other teams get 1


Zapmatch
EventPlayerTeam
Killing other players11


Zone Control
EventPlayerTeamLosing team
Zone is captured01-1
Retrieve all flags (touchdown)00N/A
Kill11N/A

Hit Tab, Team score listed at top of each section, individual scores below. Victories based on team scores.