Scoring
From Bitfighter
Revision as of 09:32, 14 December 2008 by 97.115.68.86 (Talk)
Each type of game in Bitfighter is scored differently. Note that most games (except Rabbit) can be set up as individual-based games (by defining only one team) or as team-based (by defining 2 or more teams).
The scoring for each game is listed below. Note that the score shown on the LR corner of your screen is the team score. Holding Tab reveals both the team score and individual score. If the game is a team game, victory is determined by team, so it is possible to have the highest individual score, and still lose if the team score is lower.
Capture the Flag | ||
Event | Player | Team |
Return flag | 5 | 1 |
Killing enemy | 1 | 1 |
Returning own flag | 1 | 0 |
Hunters | ||
Event | Player | Team |
Flags in nexus | Geometric progression* | Same |
Killing other players | 1 | 0 |
*10 for 1st + 20 for 2nd + 30 for 3rd + ... |
Hold the Flag | ||
Event | Player | Team |
Return flag to zone | 2 | 0 |
Hold flag in zone | 0 | 1 per 5 secs |
Kill | 1 | 1 |
Rabbit | ||
Event | Player | Team |
Hold flag | 1 pt per sec | N/A |
Kill other players | 5 | N/A |
Note: No team possibiltiy |
Retrieve | |||
Event | Player | Team | Other Teams |
Returning flag to zone | 2 | 1 | 0 |
Retrieve all flags | 0 | 0 | -1 |
Kill other players | 1 | 1 | 0 |
Soccer | ||
Event | Player | Team |
Goal | 5 | 1 |
Goal on hostile | -5 | -1 |
Killing other players | 1 | 1 |
Own goal | All other teams get 1 |
Zapmatch | ||
Event | Player | Team |
Killing other players | 1 | 1 |
Zone Control | |||
Event | Player | Team | Losing team |
Zone is captured | 0 | 1 | -1 |
Retrieve all flags (touchdown) | 0 | 0 | N/A |
Kill | 1 | 1 | N/A |
Hit Tab, Team score listed at top of each section, individual scores below. Victories based on team scores.