Creating hostile objects

From Bitfighter
Revision as of 05:02, 10 October 2012 by Amgine (Talk | contribs)

To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile.

  • Loadoutzone* Drains energy.
  • Forcefeilds* blocks everyhting
  • Turrets* Shoots everything.
  • Speed zones* N/A
  • Goal zone* N/A
  • Teleport* N/A
  • Test objects* N/A
  • Mines* N/A
  • Health packs* N/A
  • Core* N/A ?
  • Resource item* N/A
  • Nexus* N/A
  • Text* No one can read that text. (useless.)