Difference between revisions of "Ideas for Achievements"

From Bitfighter
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# Be in a game with X or more players ==> have enough data already
 
# Be in a game with X or more players ==> have enough data already
 
# Win a Rabbit game without picking up the carrot ==> ???
 
# Win a Rabbit game without picking up the carrot ==> ???
 
 
 
 
 
# Take down 1000 turrets  ==> track turret kills per player per game
 
# Take down 1000 turrets  ==> track turret kills per player per game
 
# Detonate 500 mines  ==> track mines destroyed per player per game
 
# Detonate 500 mines  ==> track mines destroyed per player per game
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# Hold the carrot for 2 minutes ==> track time carrot is held per player per game
 
# Hold the carrot for 2 minutes ==> track time carrot is held per player per game
 
# Hold a flag in a zone for 5 minutes ==> track time flag is held in a zone per player per game
 
# Hold a flag in a zone for 5 minutes ==> track time flag is held in a zone per player per game
 
 
# 100 games played, 1000, 10000
 
# 100 games played, 1000, 10000
 
# 50 nexus flags returned at once, 100, 200, 500  ==> track each flag return?
 
# 50 nexus flags returned at once, 100, 200, 500  ==> track each flag return?
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# Participate in a game with more than 10 players  => already have enough info
 
# Participate in a game with more than 10 players  => already have enough info
 
# Score the winning point in the final second of a game  ==> track whether this happens?
 
# Score the winning point in the final second of a game  ==> track whether this happens?
 
 
# "Host a server  ==> track this somehow??"  Maybe track IP adressess?
 
# "Host a server  ==> track this somehow??"  Maybe track IP adressess?
 
 
# *play for 2/4//8/16 hours straight*
 
# *play for 2/4//8/16 hours straight*

Revision as of 14:44, 25 November 2012

Ideas for achievements that could be added to Bitfighter. Please reorder so the best ideas are at the top of the list.


  1. Damage X targets with one Burst ==> track max. burst victims?
  2. Engineer X turrets, forcefields ==> track engineer usage per player per game
  3. Complete a game without using Engineer when your opponent uses it X times or more
  4. Damage X asteroids ==> track asteroid kills per player per game
  5. Return X CTF flags ==> track flag returns per player per game
  6. Score X goals in Soccer ==> track soccer goals per player per game
  7. Be in a game with X or more players ==> have enough data already
  8. Win a Rabbit game without picking up the carrot ==> ???
  9. Take down 1000 turrets ==> track turret kills per player per game
  10. Detonate 500 mines ==> track mines destroyed per player per game
  11. Reclaim 1000 enemy zones ==> track zones claimed per player per game
  12. Repair 500 neutral items ==> track neutral repairs per player per game
  13. Hold the carrot for 2 minutes ==> track time carrot is held per player per game
  14. Hold a flag in a zone for 5 minutes ==> track time flag is held in a zone per player per game
  15. 100 games played, 1000, 10000
  16. 50 nexus flags returned at once, 100, 200, 500 ==> track each flag return?
  17. 100 CTF flags stolen, 500, 1000 ==> track ctf flags stolen per player per game
  18. 100 kills, 1000, 10000 ==> track kills per player per game and whether they were against players or bots
  19. Finish a game without dying ==> track whether this happens or not
  20. Host a server ==> track this somehow??
  21. Test a level with bots ==> ??
  22. Play for one hour straight ==> ??
  23. Participate in a game with more than 10 players => already have enough info
  24. Score the winning point in the final second of a game ==> track whether this happens?
  25. "Host a server ==> track this somehow??" Maybe track IP adressess?
  26. *play for 2/4//8/16 hours straight*