Difference between revisions of "Release checklist"

From Bitfighter
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#* '''Important:''' Make sure version.h parsing works in CMake.  It will output to the console when it is run.
 
#* '''Important:''' Make sure version.h parsing works in CMake.  It will output to the console when it is run.
 
# Re-checkin to git, so version numbers are correct, and everything aligns correctly NOTE THAT THE TAG WILL COUNT AS A VERSION!
 
# Re-checkin to git, so version numbers are correct, and everything aligns correctly NOTE THAT THE TAG WILL COUNT AS A VERSION!
# Tag the release in git.  Use format "bitfighter-019g"
+
# Tag the release in git.  Use format "bitfighter-021"
 
# Build for Windows:
 
# Build for Windows:
#* Installers (32-bit is NSI, 64-bit is MSI):
+
#* Installers (32/64-bit use NSIS):
 
#** Compile the game as a '''RelWithDebInfo''' version (to help with debugging problems)
 
#** Compile the game as a '''RelWithDebInfo''' version (to help with debugging problems)
 
#** Compile the updater 'gup'
 
#** Compile the updater 'gup'
#** Build notifier; use script in notifier/pyinstaller/ (Or just copy the one from previous release into: notifier/pyinstaller/dist/.  Remember to mach architecture.)
+
#** Build notifier; use script in notifier/pyinstaller/ (Or copy the one from previous release into: notifier/pyinstaller/dist/.  Remember to match architecture.)
 
#** Build package using the PACKAGE target in Visual Studio
 
#** Build package using the PACKAGE target in Visual Studio
 
#** Test the installers:
 
#** Test the installers:
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#** Remove 'Uninstall.exe'.  Add 'standalone.txt'
 
#** Remove 'Uninstall.exe'.  Add 'standalone.txt'
 
#** Remove any bitfighter.ini or log files found
 
#** Remove any bitfighter.ini or log files found
#** Zip up folder and name zip like 'Bitfighter-019e-win32-portable.zip'
+
#** Zip up folder and name zip like 'Bitfighter-021-win32-portable.zip'
 
# Build for OSX (x86_64)
 
# Build for OSX (x86_64)
 
#* Each architecture is a different DMG
 
#* Each architecture is a different DMG
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# Put copy of source tarball at static URL to help maintainers:
 
# Put copy of source tarball at static URL to help maintainers:
 
#* On bitfighter.org:
 
#* On bitfighter.org:
#** sudo ln -s /var/www/html/files/bitfighter-019f.tar.gz /var/www/html/files/bitfighter-latest.tar.gz
+
#** sudo ln -s /var/www/html/files/bitfighter-021.tar.gz /var/www/html/files/bitfighter-latest.tar.gz
 
#* File will be available from http://bitfighter.org/files/bitfighter-latest.tar.gz
 
#* File will be available from http://bitfighter.org/files/bitfighter-latest.tar.gz
 
# Rebuild any servers that need rebuilding
 
# Rebuild any servers that need rebuilding

Revision as of 20:58, 28 June 2020

  1. Make sure all code is checked into version control and pushed to github
    • Disable any experimental features in development
  2. Update checkIfThisIsAnUpdate() in main.cpp and add any update tasks
  3. Update joystick definition file from https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
  4. Make sure dedicated server compiles
  5. Update README and luadoc
  6. Update version.h:
    • Change ZAP_GAME_RELEASE to new version
    • Change BUILD_VERSION to (current commit number + 1) (found by running 'git rev-list --all --count')
    • If new client-server is incompatible with the old, update CS_PROTOCOL_VERSION
    • If new client-master is incompatible with the old, update MASTER_PROTOCOL_VERSION
    • Important: Make sure version.h parsing works in CMake. It will output to the console when it is run.
  7. Re-checkin to git, so version numbers are correct, and everything aligns correctly NOTE THAT THE TAG WILL COUNT AS A VERSION!
  8. Tag the release in git. Use format "bitfighter-021"
  9. Build for Windows:
    • Installers (32/64-bit use NSIS):
      • Compile the game as a RelWithDebInfo version (to help with debugging problems)
      • Compile the updater 'gup'
      • Build notifier; use script in notifier/pyinstaller/ (Or copy the one from previous release into: notifier/pyinstaller/dist/. Remember to match architecture.)
      • Build package using the PACKAGE target in Visual Studio
      • Test the installers:
        • Brand new install with no preference folder created
        • Old preference updating in %appdata%/Bitfighter
    • Portable build:
      • Copy installed 'Bitfighter' folder from Win32 installer (found in Program Files) to some other place to create the portable build
      • Remove 'Uninstall.exe'. Add 'standalone.txt'
      • Remove any bitfighter.ini or log files found
      • Zip up folder and name zip like 'Bitfighter-021-win32-portable.zip'
  10. Build for OSX (x86_64)
    • Each architecture is a different DMG
    • Test DMGs
  11. Build for Linux
  12. Upload all builds to bitfighter.org/files/
    • Test downloads
  13. Put copy of source tarball at static URL to help maintainers:
  14. Rebuild any servers that need rebuilding
  15. Update master.ini:
    • [host] section:
      • Update latest_released_client_build_version
      • Update latest_released_cs_protocol (if needed)
    • [motd_clients] section:
      • Add a new line for a message for a particular release (like if a bad client was released)
  16. Update auto-update file (/var/www/html/files/getDownloadUrl.php) on master server
  17. Update bitfighter website
    • Add new release to all releases page
    • Update download page to show new release
    • Add story to main page on website announcing new release
    • Update luadoc/doxygen
  18. Post announcement in forums
  19. Announce new version via email
  20. Post the update to gaming web sites (and update screenshots)
    • http://www.lgdb.org/node/1076/edit
    • linuxgames.com (No BF news has been published since 017, try including a screen shot)
    • GameJolt
    • itch.io
      • Add news item
      • Update all downloads (will need to download all copies of installer from bf.org to local machine first)
  21. Update /topic on #bitfighter IRC channel
  22. Update the Building Bitfighter page if needed
  23. Update this Release checklist