Difference between revisions of "Running Bug List"

From Bitfighter
(General Bugs)
(General Bugs)
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# Joining a game already running won't show your badges in the scoreboard until next level
 
# Joining a game already running won't show your badges in the scoreboard until next level
 
# typing /idle when being killed gives black screen of doom <== wat will fix
 
# typing /idle when being killed gives black screen of doom <== wat will fix
# Ghost ships on 'Distraction Curve' are all in the wrong place..
+
# <del>Ghost ships on 'Distraction Curve' are all in the wrong place..</del>
 
# client-side energy mismatch when placing spybug - no energy is used <<== working now, but needs different fix
 
# client-side energy mismatch when placing spybug - no energy is used <<== working now, but needs different fix
 
# <del>mines explode when projectile enters trigger radius</del>
 
# <del>mines explode when projectile enters trigger radius</del>
 
# <del>Spawning in soccer game doesn't care about team spawns - you'll spawn at *any* spawn point</del>
 
# <del>Spawning in soccer game doesn't care about team spawns - you'll spawn at *any* spawn point</del>

Revision as of 20:25, 3 December 2012

Contents

This is a running bug list.

General Bugs

  1. Fix twoplayer.bat
  2. Joining a game already running won't show your badges in the scoreboard until next level
  3. typing /idle when being killed gives black screen of doom <== wat will fix
  4. Ghost ships on 'Distraction Curve' are all in the wrong place..
  5. client-side energy mismatch when placing spybug - no energy is used <<== working now, but needs different fix
  6. mines explode when projectile enters trigger radius
  7. Spawning in soccer game doesn't care about team spawns - you'll spawn at *any* spawn point