Difference between revisions of "Running Bug List"

From Bitfighter
(General Bugs)
(General Bugs)
Line 12: Line 12:
 
# <del>mines explode when projectile enters trigger radius</del>
 
# <del>mines explode when projectile enters trigger radius</del>
 
# <del>Spawning in soccer game doesn't care about team spawns - you'll spawn at *any* spawn point</del>
 
# <del>Spawning in soccer game doesn't care about team spawns - you'll spawn at *any* spawn point</del>
 +
# Energy problems still:
 +
#* out-of-sync issues on levels with energy items (raptor had 80 ping, sam686: 25 ping)
 +
#* engineer problem with energy?
 +
# Input strings in diagnostics duplicate the first key press (press several to see bug)
 +
# press F5 when in server list to see global chat - the overlay is transparent and you see your name twice, one on top of the other
 +
# Fetching high scores from master is transparent, too

Revision as of 07:00, 4 December 2012

Contents

This is a running bug list.

General Bugs

  1. Fix twoplayer.bat
  2. Joining a game already running won't show your badges in the scoreboard until next level
  3. typing /idle when being killed gives black screen of doom
  4. Ghost ships on 'Distraction Curve' are all in the wrong place..
  5. client-side energy mismatch when placing spybug - no energy is used
  6. mines explode when projectile enters trigger radius
  7. Spawning in soccer game doesn't care about team spawns - you'll spawn at *any* spawn point
  8. Energy problems still:
    • out-of-sync issues on levels with energy items (raptor had 80 ping, sam686: 25 ping)
    • engineer problem with energy?
  9. Input strings in diagnostics duplicate the first key press (press several to see bug)
  10. press F5 when in server list to see global chat - the overlay is transparent and you see your name twice, one on top of the other
  11. Fetching high scores from master is transparent, too