Difference between revisions of "Running Bug List"

From Bitfighter
(General Bugs)
(General Bugs)
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# <del>Fix twoplayer.bat</del>
 
# <del>Fix twoplayer.bat</del>
# Joining a game already running won't show your badges in the scoreboard until next level.  Existing clients get info on the joiner, but joiner doesn't get the full 411 on the existing players.
+
# Joining a game already running won't show your badges in the scoreboard until next level.  Existing clients get info on the joiner, but joiner doesn't get the full 411 on the existing players.  GameType::serverAddClient::s2cAddClient isn't sending proper badge info to joiner.
 
# <del>typing /idle when being killed gives black screen of doom</del>
 
# <del>typing /idle when being killed gives black screen of doom</del>
 
# <del>Ghost ships on 'Distraction Curve' are all in the wrong place..</del>
 
# <del>Ghost ships on 'Distraction Curve' are all in the wrong place..</del>

Revision as of 07:39, 5 December 2012

Contents

This is a running bug list.

General Bugs

  1. Fix twoplayer.bat
  2. Joining a game already running won't show your badges in the scoreboard until next level. Existing clients get info on the joiner, but joiner doesn't get the full 411 on the existing players. GameType::serverAddClient::s2cAddClient isn't sending proper badge info to joiner.
  3. typing /idle when being killed gives black screen of doom
  4. Ghost ships on 'Distraction Curve' are all in the wrong place..
  5. client-side energy mismatch when placing spybug - no energy is used
  6. mines explode when projectile enters trigger radius
  7. Spawning in soccer game doesn't care about team spawns - you'll spawn at *any* spawn point
  8. Energy problems still:
    • out-of-sync issues on levels with energy items (raptor had 80 ping, sam686: 25 ping) We were on level 'Figure 8' (on SAM TEST server - found on 017b,too)
    • engineer problem with energy?
  9. Input strings in diagnostics duplicate the first key press (press several to see bug)
  10. press F5 when in server list to see global chat - the overlay is transparent and you see your name twice, one on top of the other
  11. Fetching high scores from master is transparent, too<=== probably fixed, mark as done when confirmed