#bitfighter IRC Log

Index Search ←Prev date Next date→

IRC Log for 2013-10-07

Timestamps are in GMT/BST.

01:17:43koda has joined
01:31:43kodab has joined
01:34:33koda Quit (Ping timeout: 268 seconds)
01:49:25Flynnn Quit (Quit: This computer has gone to sleep)
01:58:23Flynnn has joined
02:02:16Flynnn Quit (Client Quit)
02:05:54Flynnn has joined
02:06:01Flynnn Quit (Client Quit)
02:08:00Flynnn has joined
02:25:03Flynnn Quit (Quit: This computer has gone to sleep)
03:43:42Platskies has joined
03:55:25Platskies Quit (Quit: Leaving)
07:03:44watusimoto has joined
07:03:44ChanServ sets mode +o
07:43:29Watusimoto_ has joined
08:06:57bobdaduck has joined
08:11:55Watusimoto_ Quit (Ping timeout: 240 seconds)
08:33:19Watusimoto_ has joined
08:58:20Flynnn has joined
08:58:25Flynnn Quit (Client Quit)
08:59:14raptor has joined
08:59:14ChanServ sets mode +o
08:59:22raptorgood day
09:00:05bobdaduckGOODAI.
09:07:37kaenhello!
09:07:57kaenI don't know why I added an exclamation point
09:08:01kaentoo much coffee
09:15:06bobdaduck!
09:15:24raptorwatusimoto: you got a response from the SDL mailing list! (which is good because if you don't within about 2 days, you might never get one)
09:22:40Watusimoto_ Quit (Ping timeout: 245 seconds)
09:23:11watusimotoI got two responses
09:23:18watusimotoone useful, one less so
09:23:43watusimotothe useful one, though, looks really good
09:23:53watusimotoand suggests a completely differnt way to manage the joysticks
09:24:03watusimotowhich I can play with tonight
09:24:15raptorok
09:24:32raptorjust be careful with any SDL1.2 vs SDL2 code
09:24:34watusimotodont know if you read it, but there are events fired when sticks get added or removed
09:24:42raptoroh really?
09:24:45raptor goes to read
09:24:53watusimotoreally
09:37:20kaenyep. I think it's time for a two-week break from the news
09:38:17bobdaduckWhy's that?
09:39:29watusimotothe news is currently on auto-repeat
09:39:38kaenthe last week or so has gone from honest policy discussion to vitriolic politicking
09:39:41kaenand yes, auto-repeat
09:39:55kaenI've read the same three stories like a dozen times from different sources
09:40:15bobdaducklol
09:40:22kaenboth sides are making sure to not let a good crisis go to waste
09:40:29bobdaduckI didn't realize the news was worth watching in the first place?
09:41:23kaenit's good to know what's going on
09:41:55bobdaduckAND YOU EXPECT THE NEWS TO TELL YOU THAT?
09:42:01kaen:)
09:42:14watusimotomy non-partisan viewpoint is that the republicans are stuck and need a way out without appearing to give in
09:42:34watusimoto(I'll spare you my partisan viewpoint :-)
09:43:05kaenthat's a very good assessment
09:43:22watusimotobut... I think there is a way out for them that will give them the appearance of victory
09:43:35watusimotoand perhaps some elements of a real victory
09:43:45kaenas a right-ish leaning guy, I have no problem saying they've been writing checks their votes can't cash
09:44:28watusimotoif they can restart the "grand bargain" talks with obama and create a large overall deal wherein the promise to destroy obamacare can be forgotten
09:44:33kaenand it's kind of disgusting me how they've held the government hostage and used these guerrilla congressional tactics to dismantle legislation that was passed and upheld by the court
09:44:48watusimotobecause if they stick to the kill obamacare rhetoric they cannot possibly succeed
09:44:53kaenword.
09:45:11watusimotothe interesting thing is what you just said
09:45:29watusimotocurrently, congress has voted to pay gov't employees, even while they won't let them work
09:45:34watusimotowhere is the logic in that?
09:45:38watusimotofiscal or otherwise?
09:45:57kaenpolitical logic
09:46:29kaenthe GOP is already on the hook for stone-walling the appropriations, they dont' want a bunch of pissed-off federal workers on top of that
09:46:57kaenand democrats want to make it clear that they're trying to keep things rolling
09:47:04watusimotoI can see how dems and moderate reps could support that (doing right by the innocent victims of blah blah), but I don't see how the tea party guys can suppor thtat.
09:47:19watusimotoyet the tea party guys all supported it as well, I think
09:47:23kaenthat's a good point
09:47:44watusimotohow do you be fiscally responsible when you are paying for nothing?
09:47:50kaenthat's very contrary to the tea part platform
09:47:50kaenhehe
09:47:59Flynnn has joined
09:48:19kaenI think even those guys are starting to feel the heat
09:48:23watusimotoso you are right. turn off the news and come back in a week. probably nothing will happen before the debt ceiling votes start
09:48:28kaenyep
09:48:45bobdaduckMy impression is that the entire thing is just a performance and doesn't necessarily connect to the actual state of things at all?
09:48:59watusimotoI heard an interesting analysis, though...
09:49:26kaenoh no, it's a perfect reflection of the state of things. it shows that political posturing is more important than congress actually functioning as it was intended.
09:50:00watusimotoboehner could "betray" the tea partiers once before being deposed (betray by voting on a a "clean" bill)
09:50:01bobdaduckxD
09:50:28kaenI think he's already said something to the effect that he intends to do that
09:50:36watusimotoso if he voted on the cr as dems are asking him to, the vote would pass, but he would no longer be speaker
09:50:51kaenwhoa, didn't hear about a deposition
09:50:57watusimotoand if he isn't speaker, someone more to the right would be speaker
09:51:20kaendoes the TP really have that much presence in the house? I didn't realize they had so many seats
09:51:33watusimotoso, this theory goes, boehner is saving his one vote for the debt ceiling, which he realizes has to pass
09:51:51watusimotohe may lose his job, but at least we won't default
09:52:00raptoroh boy, politics!
09:52:04watusimotowho knows if its true, but that;s the analysis
09:52:06bobdaducklol
09:52:13kaenvery interesting
09:52:26watusimotoI guess we'll know in a week!
09:52:30kaenboehner would really impress me if he martyred himself like that
09:52:36watusimotome too, to be honest
09:52:57watusimotoI really have a hard time reading him
09:53:37raptorfinished teh joystick e-mail - note that the GameController API is SDL2-only
09:54:08watusimotoI want to know if the house votes for speaker, does everyone vote, or only the majority party? because if the dems supported a moderate republican, it would seem to be to their advantage
09:54:18watusimotoraptor: yes, I suspected as much
09:54:35raptorok, now to the politics!
09:54:37watusimotoraptor: tell me again why we need to support sdl 1.x
09:54:42raptorwatusimoto: Linux
09:54:51kaenDebian 7 doesn't even have an SDL2 package
09:55:33watusimotowell, if the joystick crashes only happen on windows, we could ifdef that bit out and make it sdl2 only and everything would be ebtter
09:55:45watusimotowindows would use the new code, linux the old code until sdl caught up
09:56:09raptorif Little_Apple shows up, we should have him test OSX
09:56:25Flynnn Quit (Quit: This computer has gone to sleep)
09:56:40raptordoesn't the whole idea of a 'continuing resolution' bother anyone else?
09:56:51raptori mean, where on earth is the formal budget
09:56:54raptor??
09:57:01watusimotoit's better than shutdown, worse than just passing a budget
09:57:23raptorand when was the last time there was a budget?
09:57:30watusimotothe problem is if the formal budget defunds obamacare, there will never be a formal budget
09:57:43watusimotothere is no way around this
09:57:59raptorisn't that the prerogative of the house?
09:58:00watusimotoit will never ever ever pass the senate or get a sig from obama
09:58:04watusimotonever never never
09:58:20watusimotoso... unless the house can pass a budget with obamacare, there will be no bueget
09:58:38watusimotoand if there is no budget, we need a cr or else the gov't shuts down
09:58:40Flynnn has joined
09:58:48raptorI'm speaking more along the lines of what *should* happen, you know, with the people (via representatives) controlling the budget
09:59:06raptora CR, to me, is scary - it consolidates power way too much
09:59:11raptorthe idea of CRs
09:59:17watusimotothe house should pass a budget that has some prospect of being acceptable, and they should do it on time
09:59:26watusimotoI think everyone would agree with that
09:59:51raptoryes - but 'acceptable' to whom?
10:00:01raptorthe senate? the president?
10:00:02watusimototo the senate and the president, who also need to sign off
10:00:25watusimotoif the situation were the opposite, if dems controlled the house, and reps controled the senate and whitehouse
10:01:13raptorso... where on earth is the idea that the people controll the budget, then?
10:01:15watusimotoand the dems only passed budgets that required.. what? trying to think of something absolutely impossible for republicans to accept
10:01:27raptori don't care about sides in this
10:01:28watusimotothe people control the house
10:01:48watusimotoevery two years they vote
10:02:26watusimoto(I agree about sides, just trying to illustrate the absurdidy of making repeal of obamacare a condition for passing a budget)
10:03:00raptoryes, ok - maybe I'm too stuck in ideology of our original system, than how our degenerate one actually operates
10:03:05watusimotothe people have chose their represenattives; and the representatives can't decide what to do
10:03:20raptorseems liek they've decided to defund the ACA
10:04:20raptoranyways, papa always taught me to not spend more than I earn...
10:04:30watusimotothat's one possible iterpretation; I prefer to think that the house does not well represent mainstream americans (who may be somewhat opposed to aca, but are not as adamant as the house is)
10:04:43jimmythesquid has joined
10:04:46jimmythesquidHello?
10:04:56watusimotohi
10:04:58raptorand it bothers me that there aren't enough of those type of people in our leadership
10:05:02raptorhello jimmythesquid
10:05:39jimmythesquidI'm looking for " kaen_" or anyone from the development team.
10:05:51watusimotowe're all here
10:05:52raptoruh oh kaen, you've been found
10:07:13watusimotoin any event, we don't get to rechoose our reps until 2014, so we need to hope the ones we've got sort this mess out
10:07:17bobdaduckITS ABOUT THE NEW WEBSITE MASH UP
10:07:18bobdaduckYAYYY
10:07:51raptorjimmythesquid: watusimoto, kaen, and raptor are the devs; others here are highly opinionated critics who can contribute :)
10:08:19raptoroh yeah, watusimoto, if youdidn't see: http://www.reddit.com/r/freedesign/comments/1nvnmb/request_mockup_image_needed_for_open_source_2d/
10:08:29jimmythesquidHi everyone then,
10:08:39jimmythesquidYeah, its about the website.
10:09:15raptorwe're all free to answer questions
10:10:17jimmythesquidI'm going to work on some mock ups for you, I was wondering if you could provide me with some screen shots slightly different to the ones posted / on the site.
10:10:23watusimotoI didn't see that
10:11:06raptorjimmythesquid: what type of screenshots?
10:11:28raptorthere's some more here: http://bitfighter.org/screenshots
10:11:32jimmythesquidIs it possible to get some screen shots without the HUD?
10:11:50bobdaduckNo.
10:11:53raptorhmmm.... good question
10:12:00raptorif we hack the game enough :)
10:12:11bobdaduckHowever, since they haven't thought of that, they'll now proceed to add it as an option.
10:12:12jimmythesquidI looked through the ones on this site also.
10:12:25jimmythesquidI especially like this one.
10:12:27jimmythesquidhttp://i.imgur.com/YYsJlmf.png
10:12:29watusimotoI could add a build option tonight to turn off hud when making screenshots
10:12:42raptorooo... that...
10:13:04watusimotothat's nice, as is the one raptor used on his most recnet mockup. Let me find that url
10:13:18raptorthat might be a good idea...
10:13:35raptorwatusimoto: I uploaded it here, from the editor: http://bitfighter.org/pleiades/
10:13:51watusimotoYeah, the bastion one
10:15:00watusimotoI also used that in portrait format; cropping some of these can be pretty cool too
10:15:01watusimotohttp://media.desura.com/images/games/1/21/20792/boxshot.png
10:15:27bobdaduckbut that's like such an ugly level...
10:15:53kaenhi jimmythesquid !
10:16:04kaensorry I was making pancakes
10:16:38raptorI need to redo that level and make it actually playable
10:16:41jimmythesquid_ has joined
10:16:42jimmythesquid Quit (Ping timeout: 250 seconds)
10:16:49jimmythesquid_Sorry, browser crashed.
10:18:23jimmythesquid_Everyone still here?
10:18:30kaenyep, we can definitely get you some better screenshots
10:18:43kaenthe ones I posted aren't even anti-aliased because my graphics card is terrible
10:19:55jimmythesquid_Okay, well these will do for now,
10:20:01jimmythesquid_Just for a mock up.
10:20:08kaenright, right
10:21:34jimmythesquid_Okay, well I'm going to get to work. I'll leave this open and send you stuff as I go.
10:22:29watusimotothanks, jimmythesquid_
10:22:54kaenokay great, thanks for your time jimmythesquid_
10:23:06watusimotoand kaen, thanks for posting that reddit message
10:23:17kaen:)
10:24:08kaenI figured we'd been through enough programmer-designed layouts to warrant asking for outside help
10:27:40jimmythesquid_by the way, you mentioned in the reddit post you wanted it to be a responsive website?
10:28:30jimmythesquid_What size would you like it to max out at?
10:29:00jimmythesquid_Do you want a snap point for mobile or are you not too interested in mobile traffic as its a desktop based game?
10:29:48kaenyes, we're not very interested in mobile particularly, and I don't have a specific max size in mind. as long as it's readable on a mobile browser, that will do
10:29:55kaenbeyond that, I defer to your creative judgement
10:30:02kaenjudgment*
10:30:15bobdaduckI occasionally look at bitfighter forums from my phone but its not a big thing or something we should focus on
10:31:10jimmythesquid_Okay, I'll have the standard width of 960 and just let it scale down if the browser window is smaller?
10:32:09kaensounds great
10:32:52jimmythesquid_Okay, back in a bit.
10:38:06watusimotoover and out
10:42:26watusimoto Quit (Ping timeout: 245 seconds)
10:46:28kodab Quit (Ping timeout: 268 seconds)
10:49:25Flynnn Quit (Quit: This computer has gone to sleep)
10:53:41Flynnn has joined
11:00:16Flynnn Quit (Quit: This computer has gone to sleep)
11:11:21Watusimoto has joined
11:15:44Flynnn has joined
11:15:47Flynnn Quit (Client Quit)
11:25:41Flynnn has joined
11:38:36Darrel has joined
11:38:53Flynnn Quit (Ping timeout: 240 seconds)
11:40:17Flynnn has joined
11:41:42Flynnn Quit (Client Quit)
11:42:45koda has joined
11:54:10Nothing_MuchAnti-Aliasing in bitfighter? :O
11:54:51raptorit snuck in with 016
11:55:37Nothing_Muchoh my
11:55:47Nothing_Muchhow does one enable that?
11:56:45kaenit should be on automatically
11:57:18kaenall it really does is smooth the lines of the game objects and stroked fonts
11:57:25Nothing_Muchoh man, kaen, what's your graphics card then? if my GMA 950 can handle the AA, what's yours?
11:57:26kaenmy graphics drivers just don't support it
11:57:31Nothing_Muchohh
11:57:51kaenyeah, if I use fglrx it works but the performance for everything else is terrible
11:58:11Nothing_Muchwait a sec.
11:58:22Nothing_Muchkaen, what's your specific graphics card?
11:58:44Nothing_Muchand which distro?
11:59:07kaenRS880M [Mobility Radeon HD 4100]
11:59:11kaenon debian 7
12:00:05kaenit's implemented but off by default in the radeon drivers
12:00:16kaenand I don't care enough to build them myself
12:00:17jimmythesquid_Hello again.
12:00:21kaenhello hello
12:00:27Nothing_MuchConsider-
12:00:32jimmythesquid_I've pretty much finished on the first mock up.
12:00:37Nothing_MuchHi jimmythesquid_
12:00:49kaencool!
12:01:04jimmythesquid_Want some preamble or shall I just flop out the images?
12:01:45kaenhehe let's see the images :)
12:02:16kaenI'll keep the stock this-is-a-rough-draft preamble in mind
12:02:16jimmythesquid_Actually, I feel the need for preamble or maybe they won't make much sense.
12:02:19kaenok
12:04:19jimmythesquid_(insert this-is-a-rough-draft preamble) but the basic idea is that the background changes, showing the different game types and giving you an idea of how the game is. So, the backgrounds and accompanying text with change every few seconds to show a different game type.
12:04:52Nothing_MuchThat sounds neat
12:04:55kaenok, gotcha
12:05:05jimmythesquid_http://georgepayne.co.uk/Images/BITFIGHTER-Mock-1.jpg
12:05:12kaenthat's a really good idea, definitely better than anything we've come up with so far
12:05:19jimmythesquid_http://georgepayne.co.uk/Images/BITFIGHTER-Mock-2.jpg
12:05:21bobdaduckoooh
12:05:30koda Quit (Ping timeout: 246 seconds)
12:05:39jimmythesquid_http://georgepayne.co.uk/Images/BITFIGHTER-Mock-3.jpg
12:06:15jimmythesquid_Also, a large "play now!" button leading to the download page.
12:06:24bobdaduckI like it
12:06:32Nothing_MuchNicely done!
12:06:45kaenlove this direction
12:06:56bobdaduckI want to see more triangles because bitfighter
12:06:59kaenlove the play now bit, we were missing a call to action
12:07:05bobdaduckbut that's my only thought
12:07:22jimmythesquid_I wanted to incorporate the star background, but the in game screen shots had so much HUD on them.
12:07:35kaenthat's ok, I get the drift
12:07:41jimmythesquid_I could have photoshopped it out but you get the idea from this.
12:07:55kaenI like how it leaves a lot of visual room for the bloggy parts, too
12:08:26jimmythesquid_Is the green on black too much?
12:08:36raptoroh wo
12:08:39raptorwow
12:08:44jimmythesquid_I kinda liked the old computer style but it is a little hard to read..
12:08:49raptorthat looks great!
12:08:50kaenthere's probably some work to be done on the actual text styling, as well as incorporating the wordpress-specific bits --
12:09:06kaenthat's my only reservation, the green text
12:09:28kaenfor the body, I mean. I like it for the header
12:09:39raptori like the header
12:09:43jimmythesquid_Yeah, me too.
12:09:45LordDVG has joined
12:09:46kaenwould probably even be good for the blog titles
12:10:01kaenand then maybe lightish-grey or something for the copy
12:10:13kaenoh, I forgot to mention something in the design brief
12:10:28jimmythesquid_I felt like white was too bright up against the green titles. but yeah, lightish grey could work.
12:10:39kaencould you possibly work in a place for the online server/player listing?
12:11:18kaensomewhere to put the "servers online" and "players online" from http://bitfighter.org/
12:11:27kaenpreferably in or around the header
12:12:11kaenI think you've done a great job of boiling down the design and making it look more bitfighter-y, btw
12:12:53jimmythesquid_Grey is good.
12:13:14kaenraptor, Watusimoto, any thoughts?
12:13:24jimmythesquid_(for the text.)
12:13:26kaenactually wat might be sleeping
12:13:51jimmythesquid_I had a question about the servers online bit actually,
12:14:27jimmythesquid_Not so much a question.
12:14:39jimmythesquid_I'll just upload a new file. hold on.
12:15:14kaenok
12:16:05raptori think it's great! I'm sure Watusimoto will miss the ships, though... :)
12:16:10kaenhehe
12:16:25Watusimotothis is a fresh look!
12:16:49Watusimotoso I take it the screenshot bits are a series of images/text blocks that advertise certain aspects of the game
12:17:09kaenparticular game modes, in fact
12:17:09Watusimotoand they will cycle through on a timer and/or with a control?
12:17:31LordDVG Quit (Ping timeout: 264 seconds)
12:17:34kaenthat's what it sounds like
12:17:39kaenstandard jquery carousel
12:17:43kaenor similar.
12:17:46jimmythesquid_Timer.
12:17:49WatusimotoThe green is nice in the sense that it looks like an old terminal (or would with a different font)
12:18:00Watusimotobut it is a bit hard on the eyes :-)
12:18:15jimmythesquid_could add a small control I guess but I don't feel its needed.
12:18:23jimmythesquid_The info blocks are so short.
12:18:36kaengood point
12:18:50Watusimoto(re control, hard to say at this point, but I soemtimes want to go back when I see stuff like this... so perhaps a timer with a subtle control would be best... but that's a detail)
12:18:56bobdaduck Quit (Read error: Connection reset by peer)
12:19:36Watusimotowith the monochrome look, all the pages would have to be short
12:20:06Watusimotoso release notes, for example, would probably be shunted off to the wiki
12:20:11Watusimoto(which may not be bad)
12:20:22jimmythesquid_http://georgepayne.co.uk/Images/BITFIGHTER-Mock-3-1.jpg
12:20:27jimmythesquid_Here,
12:20:34raptorI was thinking about getting rid of the wiki...
12:20:34jimmythesquid_The body is now grey
12:20:35kaenah, much better!
12:20:47kaenraptor, we, uh, should really keep the wiki
12:21:00kaenbut maybe surrender on the field of styling it
12:21:22raptorok, discussion for some other week
12:21:25kaensrue
12:21:26Watusimotogray is more readable but less cool
12:21:26kaensure
12:21:35jimmythesquid_And the online stuff is much subtler, shunted to the top left corner of the screen.
12:21:46kaenI think it's cool how much more readable it is :P
12:21:54Watusimoto:-)
12:22:17Watusimotoso with these big graphics, maybe we axe the screenshot section?
12:22:26kaenyes, I think so
12:22:28raptoryes
12:22:51jimmythesquid_I like the grey personally, it picks out the important headers in green to skim.
12:22:57kaenyes
12:22:57Watusimotoand we could perhaps take our good video and feature it more prominently, and perhaps only link to the youtube channel?
12:22:59jimmythesquid_Makes it less flat.
12:23:14Watusimoto(meaning the desura vid)
12:23:56jimmythesquid_I would keep the screenshot page.
12:24:20jimmythesquid_Though you have the big graphics, there is no HUD or real feel of the game.
12:24:31Watusimotowould you keep it as-is, or change the presentation (beyond the obvious making it green and look like thie front page)
12:24:34kaenanother good point
12:24:42jimmythesquid_Its usually the first place I head when I consider downloading a game.
12:24:45Watusimotoyes
12:24:47Watusimotoagreed
12:24:56Watusimotoscreenshots are low commitment
12:25:03Watusimotoway to check the game
12:25:34Watusimotowhere does play now go? to the downloads section?
12:25:39jimmythesquid_Yeah
12:25:48jimmythesquid_Thats why there is no downloads link.
12:26:12Watusimotoso the downloads section has lots of info on how to build for this and that platform, creating portable installs, etc.
12:26:28WatusimotoI think that type of info would be hard to make readable and presentable in this format
12:27:44raptori think that type of info is hard to present in any dark theme
12:27:50kaenI think we should get really aggressive about pushing that sort of thing onto the wiki
12:27:53WatusimotoI think we do ok now
12:27:57kaenwhich should have a light theme...
12:28:09jimmythesquid_Shall I build a downloads theme and you can have a look?
12:28:10Watusimotomy text editor is a dark theme, and I work in that all day
12:28:17Watusimotosure
12:28:24jimmythesquid_page*
12:28:39Watusimotoone thing I like is that front page really jumps out
12:28:40kaenas programmers, we've probably become adapted to dark, low-light environments...
12:28:51kaen:P
12:29:12kaenlike those subterranean creatures in the Time Machine
12:29:16jimmythesquid_Have have to say, I find the white on black of the current site a bit harsh on the eyes.
12:29:36WatusimotoI wear shades
12:29:44kaenheh
12:29:45Watusimotoso it's dim gray on black to me
12:29:46jimmythesquid_But I don't have any :(
12:29:53WatusimotoI'll email you a pair
12:30:03jimmythesquid_And flux is off for designing.
12:30:41raptorWatusimoto: just so I'm clear (and as I told kaen last night). My #1 wish is to get off drupal 6, and because of that, sadly, updating the theme would be required
12:31:15raptorthat's my priority
12:32:05Watusimotook -- I am not yet sold on this new look, but I do see the potential
12:32:16Watusimotoit is very much more advanced in some ways than what other games have
12:32:35WatusimotoI see issues, but none seem insurmountable
12:32:38kaenwhat I really like about it is that it gives us visual room to show off bitfighter itself
12:32:57Watusimotoyes. the curvy wall screenshot is very visually arresting
12:33:21kaenrather than the flamboyant colors and chromey frame thing of the old design, which kind of hijacks your attention
12:33:34WatusimotoI think the front page stuff we've seen so far really presents the best we have in a way that is quite effective
12:33:44raptori can read this new design much better than our current site
12:33:48kaenditto
12:33:53Watusimotoreally???
12:33:58Watusimotototally not me
12:34:03raptoroh yeah - our white on black is blinding
12:34:04kaentons easier to scan
12:34:10Watusimotoreally??
12:34:12kaenand the contrast of the old one is almost painful
12:34:22kaenI think that to myself every time I have to read something
12:34:23Watusimotowhat about amber instead of green?
12:34:37Watusimotothough green matches the logo
12:34:41raptoryeah... but I admittedly have always had a hard time with contrast (like with driving a car at night)
12:34:50Watusimotoand the primary color pallette of the game
12:35:07WatusimotoOne thing I want to change is the Play Now button
12:35:21WatusimotoI like that it is set apart from the other controls
12:35:25Watusimotoand bigger
12:36:07Watusimotobut I'm wondering if we can situate it differently
12:36:30Watusimotothe horizontal line surrounding Bitfighter remind me of the horizon in Battlezone
12:37:04Watusimotowhat if the who's on widget were in a green box in the upper right corner?
12:37:38Watusimotoraptor: do you think this layout is wordpressable?
12:38:05kaenas substitute raptor, I think so :)
12:38:47kaenI can almost do the markup and css off the top of my head
12:38:53raptoroh yes
12:38:57jimmythesquid_Its in the top left so it wont interfere with the screenshot images.
12:39:12raptorthank you sub-raptor
12:39:17jimmythesquid_as they flow to the right so there could be some ugly overlap.
12:39:53LordDVG has joined
12:40:01kaenI like it in the top left because it's easy to find if you're looking for it, but it's out of the way as jimmythesquid_ mentioned
12:40:51kaenit will look less like it's floating in mid-air once we get the screen-adaptive stuff done
12:41:30raptorkaen: right now I'm using bootstrap+wordpress
12:41:38jimmythesquid_Also, a green box would have a lot of draw, when people first land on your site, you want all the eye draw to go to *name/logo *what it is *how to get it.
12:41:43raptorwhich is supposed to take care of all that adaptive silliness
12:41:50kaenraptor, perfect
12:41:57kaenI'm actually using bootstrap on pleiades, too
12:42:03LordDVG Quit (Remote host closed the connection)
12:42:47kaenit's not quite automagic, but it's a lot easier than doing it without tools
12:43:10jimmythesquid_Servers and players online is a returning / regular feature, so it can have less draw as long as its position is consistent.
12:43:10raptorback in a bit..
12:45:57Watusimotojimmythesquid_: fair points
12:46:14WatusimotoI was just explaining to my son that the whole purpose of the site is to get people to get the game installed
12:46:49Watusimotoand perhaps I should keep that in mind :-)
12:47:48Watusimotoso stuff that works towards that should be front-and-center
12:48:09jimmythesquid_uh huh.
12:48:13Watusimotothe play link, the screenshots and, of course, the big pix on the front page
12:48:27Watusimotoeverything else can take a background role
12:49:53Watusimotoalso, we need to use a pic of geowar on the front bage
12:49:55Watusimotopage
12:50:00Watusimotothat's a very visual looking level
12:50:09Watusimoto(not terribly great to play, but it looks awesome)
12:52:49jimmythesquid_Send me a link
12:53:08bobdaduck has joined
12:54:33WatusimotoI'll have to do that a bit later, as my build is broken right now :-(
12:55:00kaenone sec, I'll do it
12:55:02Watusimotokaen: I just found your dancing bitfighter ship that you used as the loading icon on pleiades
12:55:08jimmythesquid_The source archive on the downloads page, that would be for developers or people wanting to play with the code, right?
12:55:12Watusimotogood god what were you thinking!
12:55:39Watusimotojimmythesquid_: yes, or perhaps those that needed to build from source for some reason
12:55:53jimmythesquid_Okay.
12:55:55Watusimotobut mostly for access to the code iteself
12:57:21kaenWatusimoto, I asked y'all for good spinner idea
12:57:27kaenno one spoke, so I used the zapdance :P
12:57:54Watusimotowell, it's funny, I'll give you that
12:58:07Watusimotohow do you upload a level, btw?
12:58:14Watusimoto/upload?
12:58:19kaenopen it in the editor choose upload to db
12:58:24Watusimotoah, ok
12:58:31Watusimotodoes the screenshot get done automatically?
12:58:33kaenyep
12:58:36Watusimotoexcellent
12:58:48Watusimotomy son is going to upload his levels soon
12:58:58Watusimotohe's very excited to get is content on the internets :-)
12:59:04Watusimotohis
12:59:33kaenhttp://bitfighter.org/pleiades/img/1381150737.png
12:59:56kaenif wat uploads it, that'll probably be better because it will having smoothing enabled
13:00:06kaenwill have smoothing*
13:00:43Watusimotofor the final versino on the site, we'll probably need a cropped, higher res version of that
13:01:02Watusimotowhich I can probably help with
13:01:26kaenI really like "bastion", too
13:01:35Watusimotoyes, it's a great looking level
13:01:39kaenand quartz's levels of course
13:01:47kaenthe really curvy ones anyway
13:01:47Watusimotoit looks a bit like the city plan of Luxembourg, actually
13:01:55Watusimotoyes
13:02:13Watusimotowe'll probably need what... 8 or 9 visiaully arresting levels?
13:02:53Watusimotohow about the honeycomb one (not the one in pleiades, but the older one with forcefields between all the cells)
13:02:59Watusimotothe 3-team htf game, as I recall
13:03:27kaenI don't think I've seen it
13:03:29koda has joined
13:03:32WatusimotoI'm sure you have
13:03:51Watusimotoit looks soemwhat like the one in pleiades
13:04:32Watusimotoand we definitely need an animated pic of bobdaduck's crazy lsd level
13:04:52Watusimotomaybe last in the cycle, just to scare away anyone who watchs for that long
13:05:01bobdaduckthe animated one, the stagnant one, or the april fools one?
13:05:08bobdaduckxDD
13:05:25Watusimotothe flashy disco dancing crazzzzy flashy color version
13:05:34Watusimotodid I mention it's flashy?
13:05:59bobdaduckxD
13:06:37Flynnn has joined
13:06:52raptora bot got through!
13:07:55raptorslain!
13:08:06bobdaduckNOOOO
13:08:13bobdaduckI HAD JUST FINISHED REPLYING TO THE THREAD
13:08:20raptoroh, uhh... opps
13:08:23raptoroops
13:09:55jimmythesquid_I'm back
13:10:01jimmythesquid_Have a look at this:
13:10:03jimmythesquid_http://georgepayne.co.uk/Images/BITFIGHTER-Mock-Downloads.jpg
13:10:15jimmythesquid_I added the stars to see what you guys think.
13:10:34jimmythesquid_Also, I stripped the downloads page of all the bloat.
13:11:30kaenwow that looks tons better with the stars
13:11:35bobdaduckThe stars stopping at the stuff is kind of strange though?
13:11:40jimmythesquid_If you want to know the release date and stuff it can be on the releases page mentioned.
13:12:09Watusimotogotta run -- one quick thought about the stars
13:12:36Watusimotowithout a bounding box around the green text the stars seem to srart and stop akwardly.
13:13:07raptori like Stars!
13:13:10bobdaduckThat's what I was trying to say
13:13:42jimmythesquid_I think the stars will look better when they don't scroll with the text.
13:13:57jimmythesquid_it will be more obviously a black box on stars.
13:14:36bobdaduckWhat about making the black box transparent so the stars go everywhere?
13:14:46raptorbobdaduck: you were against this last night
13:15:07bobdaduckProbably!
13:15:13raptorremember your moving text suggestion? :)
13:15:22kodaSooo I hear you no liek SDL joystick :)
13:15:27bobdaduckOh
13:15:28raptorhi koda
13:15:38bobdaduckwell that's because if you look at current bitpress
13:15:40raptorWatusimoto: has been having crashy issues in windows
13:15:44bobdaduckthe stars stop around the box and it looks ugly
13:15:56bobdaduckalso the moving text is still a good suggestion
13:16:12kaenneeds more <marquee>
13:16:20raptoroh please no
13:16:24kodaHello
13:16:26kaen:P
13:16:36kodaHow are you guys?
13:16:46raptordoing good
13:16:58kaengreat!
13:17:11bobdaduckOh yeah! Could we fit the motd onto the front page?
13:17:15bobdaduck...Would that work?
13:17:16Watusimoto Quit (Ping timeout: 245 seconds)
13:17:29raptorkoda: we want to move away from drupal 6 on our website so we've enlisted some help at redesign...
13:17:57koda6
13:17:59kodaIt's already better than 5
13:18:07koda(Which hw uses)
13:18:12kodaLotsa spam problems
13:19:12kodaHow are you doing the update? We are stuck with the forum and db
13:19:32kaenactually we're moving to wordpress
13:19:58raptorwe use phpbb for forums
13:20:13raptorso it's only the main site and pages
13:20:22raptorHW is on drupal 5??
13:20:48kaendrupal upgrades between major versions are notoriously difficult
13:21:41kaenthere's a tutorial for 5->6 that has only twenty steps...
13:22:40kaenand if you want to go from e.g. 6 -> 8 you first have to upgrade to 7
13:22:41raptoryeah... in fact, I even did the database upgrade from 6 to 7 once, it was nutso
13:24:11jimmythesquid_Okay,
13:24:20jimmythesquid_I have maybe fixed the stars.
13:24:51koda:(
13:25:02kodakaen: Can you link it?
13:25:17kaenhttps://drupal.org/node/340073
13:25:50kodaThx
13:26:03kaenyou bet :)
13:29:51jimmythesquid_http://georgepayne.co.uk/Images/BITFIGHTER-Mock-Downloads2.jpg
13:30:26raptorhow did you do that?
13:30:37jimmythesquid_So the stars go up to the text but they have a black stroke around them so the stars won't come within 20px
13:30:38raptordiv around each element?
13:31:17jimmythesquid_You can do it in css, having a background stroke on text.
13:31:19kaentext-shadow ?
13:31:24jimmythesquid_(I'm pretty sure)
13:31:37kaennot sure exactly what you mean, but yes it can be done
13:32:06Darrel Quit (Read error: Connection reset by peer)
13:32:39kaenok, to be clear, did you stroke each character, or does each text element have a black background, jimmythesquid_ ?
13:32:46Darrel has joined
13:33:18jimmythesquid_text-shadow can only stroke up to 1px
13:33:28kaenoops, nevermind, I need to read more thoroughly :P
13:33:30jimmythesquid_(if I remember more correctly)
13:33:39kodaLol kaen I posted the guide in #hedgewars and they are proposing bitcoins for the upgrade :p
13:33:40kaenno, you can do all sorts of crazy stuff wit hit
13:33:51raptorhahaha koda
13:33:52kaenrofl koda
13:34:23kodaI dont think they are joking :p
13:34:31bobdaduckwait whattt
13:34:32bobdaduckxD
13:34:50raptoryou could just start anew with wordpress + phpbb!
13:35:13jimmythesquid_something like -webkit-text-stroke-width: 20px; -webkit-text-stroke-color: black;
13:35:14kodaThey don t want to do that, too much contents in the forums
13:35:24jimmythesquid_might do it.
13:35:41jimmythesquid_but you need to set the stroke to behind the text, not centred.
13:35:51jimmythesquid_I don't remember how to do that though.
13:35:56kodakaen: Wanna take a stab at it? :)
13:36:23kaenkoda, I have no use for bitcoins since they shut down silk road :P
13:36:28raptorha
13:37:00kaenjimmythesquid_, ok, that's no problem
13:38:05kodakaen: They you could do it for a lot of hedgehogs' gratitude
13:38:20kaenok I can give it a crack
13:39:04jimmythesquid_Oh, I just googled,
13:39:19kodakaen: Join #hedgewars
13:39:21jimmythesquid_You can't do an outside stroke in css. only centered.
13:39:41kaenjimmythesquid_, it's centered and outside
13:39:45kaenunless I misunderstand you
13:41:16Nothing_MuchWhat'd I miss?
13:42:07jimmythesquid_"there is currently no option to set the alignment to the inside or outside of the shape. Unfortunately this makes it much less usable, as no matter what now the stroke interferes with the shape of the letter destroying the original type designers intent."
13:42:14jimmythesquid_- from the internet.
13:42:24jimmythesquid_So maybe I should find another way.
13:45:48jimmythesquid_What are your thoughts on this:
13:45:49jimmythesquid_http://georgepayne.co.uk/Images/BITFIGHTER-Mock-Downloads3.jpg
13:49:44bobdaduckstill seems a bit "floating black square"
13:49:50bobdaduckoh no wait
13:49:54bobdaduckthat was dust on my monitor
13:50:00raptoryeah, that's OK though
13:50:04bobdaduckoh wait
13:50:08raptori think having stationary stars will
13:50:10bobdaduckthat was just the stars being darker
13:50:19raptorbe good
13:50:33raptorooo, yeah...
13:50:38raptori like the transparency
13:50:43raptorthat's a possibility, too
13:51:14raptorI have to run, back later
13:51:19raptor Quit ()
13:53:11jimmythesquid_The transparency breaks up the edge without the stars interfering with the text.
13:54:11Flynnn Quit (Quit: This computer has gone to sleep)
13:59:34kaenthat latest one is actually exactly what I had in mind
14:07:08jimmythesquid_What would you like me to do next?
14:08:02kaenoh, raptor left
14:08:04kaenhmm
14:08:12kaenwell, how do you feel about the design?
14:08:36kaenI know art is actually never complete, but do you think it's where you want it?
14:08:38jimmythesquid_What do you mean?
14:09:05jimmythesquid_oh right
14:09:06kaenwhen I implement it, I want it to be something you can proudly point to as an example of your work
14:09:18kaenso if you think it's ready, then I'll get cracking on wordpress-ifying it
14:10:07jimmythesquid_Well, I would need the screenshots to make proper backgrounds.
14:10:20kaenok
14:10:51kaenas you've probably gathered, raptor and I are head-over-heels for it
14:10:58kaenand wat is onboard as far as I can tell
14:11:11kaenso we'll get you better screenshots to work with
14:11:13Watusimoto has joined
14:11:15bobdaduckI still like my idea!
14:11:15jimmythesquid_So when you can do HUDless screenshots and you send me some nice ones I can get on with that.
14:11:17kaenanything else you need from us?
14:11:23kaenok great
14:12:05kaenbobdaduck, what was your idea?
14:12:19bobdaduckUh.......
14:12:39bobdaduckHave all the words and pictures and stuff float around the screen randomly and you can interact with them with the mouse.
14:13:09kaenI already knew that I didn't need to know just by the length of that ellipsis
14:13:51jimmythesquid_I don't know if it would be possible, but could you make a screenshot that takes a high res of the entire level with no stars and a transparent backgound?
14:14:01kaenyep
14:14:03jimmythesquid_(and no HUD.
14:14:27bobdaduckxD
14:14:41kaenmaybe not transparent, but black is only used for the background so you should be able to select-by-color safely
14:14:58Watusimotoany new screenshots since I left :-)
14:15:38kaenhttp://georgepayne.co.uk/Images/BITFIGHTER-Mock-Downloads2.jpg http://georgepayne.co.uk/Images/BITFIGHTER-Mock-Downloads3.jpg
14:15:40jimmythesquid_Because you want the stars to stay still but the screenshots should scroll with the level.
14:15:51kaenalso I got conscripted to upgrade hedgewars' drupal :P
14:16:17kaenah, that's right
14:16:20kodaOne or two icons wouldn't hurt in that screenshot
14:17:02jimmythesquid_The cleaner the better but I can always photoshop them out.
14:17:25kodaYou mean in :p
14:17:47kaenWatusimoto, do you think we can get BF to make starless/spaceless/hudless hi-res screenshots with transparent backgrounds?
14:17:59Watusimotolet's see
14:18:02Watusimotostarless definitely
14:18:09Watusimotospaceless ??
14:18:16kaenno black pixels
14:18:21Watusimotohudless yes
14:18:22kaenjust transparent background
14:18:25jimmythesquid_transparent backgrounds.
14:18:39Watusimotovery unsure about transparent
14:18:44WatusimotoI just have no idea
14:18:53Watusimotohi-res probably
14:19:18WatusimotoI don't know if it is possible to render to contexts other than the screen... that's what would make this work
14:19:37Watusimotootherwise, probably no to the transparent, as we currently render to the screen, then grab the pixels
14:19:48Flynnn has joined
14:19:56bobdaduckmake the background green
14:19:58bobdaduckand greenscreen it out
14:20:13Watusimotoif we don't paint the pixels black, they will be whatever was there before
14:20:30kaenyeah, maybe could just "blackscreen" the black pixels out
14:20:41kaengiven that the stars aren't rendered
14:20:52Watusimotowe want transparent because then the title and stuff will show through the image, right?
14:21:08Watusimoto(like it was in oneof the screenshots posted earlier)
14:21:24jimmythesquid_No, the screenshot goes behind the title.
14:21:33Watusimotothey why transparent?
14:22:00jimmythesquid_Transparent so the stars are stationary and the screenshot scrolls
14:22:07Watusimotoah
14:22:38Watusimotook, well still; if we just cut out the black pixels, even if there is a 1px fringe around the game elements, it should look ok
14:23:01Watusimotoconsidering you scroll in chunks, not one pixel at a time
14:23:26jimmythesquid_if the image is high res and crisp enough, cutting out the black is easy.
14:23:47jimmythesquid_Just if you can make it transparent then that would be better,
14:24:26kaennot sure about the libpng api, but surely we could convert pure black pixels to transparent ones after we grab the buffer
14:25:10jimmythesquid_yep thats fine.
14:26:07Watusimotowhat size do we want the images to be?
14:26:18Watusimotorecall that native resolution of the game is 800x600
14:27:23Watusimotoscaling up from that may not be better in-game than it would be in photoshop
14:27:36kaenoh man that's right
14:27:40Watusimotowith the exception of texture-text (ie. our new fancy fonts)
14:27:54Watusimotowhich we'll be cutting out when we axe the hud
14:28:23Watusimotothough probably antialiasing will be better (or not?)
14:28:24jimmythesquid_Can you "screen shot" the entire level rather than a shot of the screen?
14:28:35kaenyeah, if we upsample from the buffer it'll be as pixelated as it would be in photoshop
14:28:58Watusimotosort of - we have a commander's map view, which is the whole level, minus some elements
14:29:06Watusimotobut at 800x600
14:29:14jimmythesquid_Oh, okay.
14:29:49kaenI think we're stuck with 800x600, barring a pretty massive change
14:29:51Watusimotothere may be some ways to upsample in photoshop but keep the linework crisp
14:30:16kaenWatusimoto, sounds like he's describing the screenshot mode I added for pleiades
14:30:44kaenwhich basically zooms out on the entire level, then takes a screenshot like you're holding tab and hides the reference ship
14:31:07kaenso maybe we just need to add a keybinding for it :P
14:31:28Watusimotoctrl-shift q?
14:31:46kaenperfect!
14:32:04Watusimotoremember, though that zoomming out to entire level won't show items that are out of scope
14:32:07Watusimotoor unknown
14:32:17kaenit's actually only in the editor
14:32:22Watusimotoso you may not know all the loaout zones or repair items, or whatever
14:32:25Watusimotoah, ok
14:32:34Watusimotothat fixes that
14:33:27jimmythesquid_Okay, so, could you maybe, take a few screenshots. one with some action, then just go around screenshotting the rest of the level and I can stich it all together.
14:34:25Watusimotobrb
14:34:41jimmythesquid_we get a high res entire level screenshot as each part will have the detail of a screen shot.
14:35:12kaenah, interesting idea
14:36:41kodaThat shortcut is too close to ctrl q that closes the app IMHO
14:38:07kaenctrl q is actually already used for normal screenshots, koda :P
14:38:28kaendoes it really close the app on some platforms?
14:38:39kodaD:
14:38:47kodaYes
14:38:55kodaTry it on Firefox
14:39:13kodaD:
14:39:51kaenoh hehe
14:40:27kaenwe have yet to port bitfighter to firefox ;)
14:40:40thread_ has joined
14:40:47Watusimotoif that multi-shot paste approach makes good screenshots, we could automate it
14:40:48kodaLol
14:40:56kodaI think it's possible with nacl and chrome
14:41:13kodaBut emscripten would be the way to go
14:41:19kaenWatusimoto, I had the idea to just set the windowscalefactor to 10.0
14:41:36kaenbut it clips the actual buffer to the drawable size of the window for some reason
14:42:21kaenlike, the window is 8000x6000 but it still renders gameplay so that it stay entirely on my desktop
14:42:56Watusimotohuh
14:43:11kaendoes it work for you?
14:44:48Watusimotowhere do you set the windowscalefactor?
14:45:08kodaWut
14:45:11koda Quit (Remote host closed the connection)
14:45:30Watusimotooh, wait
14:45:37Watusimototoo many conversations going on here
14:45:38koda has joined
14:45:51kodaThat'd be a nice retina retina display :p
14:50:12kaenWatusimoto, bitfighter.ini
14:51:45Watusimotoah, that factor
14:51:52Watusimotothat won't help
14:52:47kaenweird
14:52:50Watusimotothat just specifies how big the window should be when it is opened, but the os will override those
14:53:09Watusimotonow... maybe with a multi desktop virtual window you might be able to get bigger
14:54:28Watusimotohttp://ynea.futureware.at/cgi-bin/index.pl
14:57:17kaenindex.pl
14:57:22kaenhaven't seen that in a while
14:57:34kaenthat brave soul
14:58:04Flynnn Quit (Quit: This computer has gone to sleep)
14:59:41Watusimotothe dude has an infinite screen! of course's he's brave!
15:00:13Nothing_Muchwhat's going on everyone?
15:00:33thread_Nothing_Much:
15:00:43Nothing_Muchnice
15:00:45kaenoh, hi thread_ :)
15:00:55Nothing_MuchHi everyone
15:01:01kaengreetings
15:01:10kaenWatusimoto, did you see the mazerunner spinoff I did?
15:01:15jimmythesquid_Hello
15:01:28Nothing_Muchwell, I tried to swap my cpu so I could get back to working on the trailer
15:01:48kaenhttp://bitfighter.org/pleiades/levels/view/80
15:02:38Nothing_Muchunfortunately the motherboard isn't compatible with the cpu or vice versa :( so for a big release there won't be a trailer for now..
15:03:40koda_ has joined
15:04:13Watusimotokaen: no what is that?
15:04:37Watusimotoah, nice
15:05:00Watusimotomazerunner was a good proof of concept thing, but it's not really a fun level by any standard
15:05:09Watusimotounless you like mazes, I suppose
15:05:15kaenthat's exactly what ring runner is :P
15:05:20Nothing_Muchkaen, hey that's your level that changes a lot :O
15:05:41kaenexcept it does not actually even prove its concept
15:05:41Watusimotowell, ringrunner looks playable
15:05:54Watusimoto_k had a circular maze generator
15:05:56kaenwhich was to adapt a level to the number of players
15:06:20Watusimotoso are you testing infiinite screen, or should i?
15:07:05kaenI actually do not have a windows machine
15:07:22kaenor a machine that could reasonably run a vm
15:07:25WatusimotoI guess that leaves me :-)
15:07:33kaen:)
15:07:38Watusimotoit's not a vm
15:07:43Watusimotooh
15:07:44Watusimotoduh
15:07:45Watusimotosorry
15:08:18kaenheh
15:08:20koda Quit (Quit: K Thx Bai)
15:08:20koda_ is now known as koda
15:15:20Watusimotoyeah, that's not going to work
15:15:27thread_So, uh... what is the response I get for wanting a new feature in 019 at this point?
15:15:51kaentry your luck
15:16:06Watusimotonow my monitor is all screwed up
15:16:08bobdaduckOR do it yourself
15:16:28thread_Can I get the Zone class to have a isPointInZone(point) function?
15:18:04Flynnn has joined
15:18:22jimmythesquid_I'm off to sleep now.
15:18:34jimmythesquid_its almost half past six.
15:18:34kaennight, thanks for the work jimmythesquid_
15:18:39kaenoh wow
15:18:47Watusimotothanks!
15:18:52kaenthread_, not likely
15:18:55thread_darn
15:18:57kaenthat's a pretty easy algorithm
15:19:18jimmythesquid_I'll come back tomorrow and see if you have made any progress on the screenshots.
15:19:29kaenthere's actually two, I think bitfighter uses winding number internally: http://en.wikipedia.org/wiki/Point_in_polygon
15:19:30kaenok
15:19:50jimmythesquid_Night
15:19:54jimmythesquid_ has left #bitfighter
15:21:46kaennow that I think about it thread, I'll actually put that in my bitfighter lua library
15:22:02kaensince it is admittedly pretty useful
15:22:39kaenwell, actually
15:22:50kaennow that I think about it, it'd be easier to expose it than to write it
15:22:57kaenalright thread_, you've made a good argument
15:22:58thread_exactly
15:22:59kaenI'll do it.
15:23:13thread_yay! time for pie to celebrate
15:24:41bobdaduckrofl
15:24:48bobdaduck"you made a good argument"
15:24:55bobdaduckonly thing he said was "darn" xD
15:31:14kaenwe were having a debate in my mind
15:31:33bobdaducklol
15:31:44bobdaduckwell, thread_ does have the telepathies...
15:32:56Nothing_Much Quit (Ping timeout: 245 seconds)
15:32:57thread_"darn" was well placed and the telepathic argument sound
15:34:13thread_Plus I had a hostage, just in case
15:40:13kodaaw 18 errors on ios :\
15:40:33koda"Zap::LevelSource::getLevelInfo(int)"
15:42:20Nothing_Much has joined
15:43:22koda adds BF_NO_CONSOLE ftw
15:54:19kodasuccess \o/
15:55:37thread_YAY!
15:56:01thread_by the way... remember that cookie clicker game that was kinda viral a couple weeks ago?
15:57:54bobdaduckyeah?
15:58:39thread_well... http://candies.aniwey.net/
15:59:18bobdaduckoh for the love why
15:59:44thread_kaen: is there a way to tell if a line (between two points) is obstructed by a solid object such as a wall or poly wall?
15:59:56kodawhat's that game? :s
16:00:00bobdaduckpoint.canseepoint()
16:00:12kaennope
16:00:15thread_koda: its like cookieclicker, but with candy
16:00:19kaenbf:pointCanSeePoint(p1, p2)
16:00:31kodayeah i see no point too
16:00:36kaenlol
16:01:04thread_"bf:pointCanSeePoint(p1, p2)" so its in 019 then?
16:01:12kaenyep
16:01:33thread_I have to wait (;_;)
16:02:03kaenwell, I mean you could do it yourself...
16:02:13kodatwo commits ready to merge https://vittoriogiovara-bitfighter-again.googlecode.com/hg
16:02:42thread_sure, but how do I do it myself? I don't see how to do any collision checking in 018a Lua
16:02:53bobdaduckindex all the walls and all the items
16:03:05bobdaduckand then every tick cross check all their geoms and whatever and see if they touch.
16:03:19thread_uuhhhh...
16:03:22kaenyeah...
16:04:02kaenalso, you'll have to poll all the negative IDs in some range to get all the objects without user-assigned ids
16:04:27kaenbecause 018a is actually a torture device.
16:04:43thread_Yea... I'm ready for an upgrade
16:04:54bobdaducklol
16:05:48thread_I'll admit I have done plenty of crazy things in 018a, but once I get my hands on a stable 019 build... :)
16:06:49kaenhehe
16:07:26thread_BTW, for the 019 Lua docs page, the header still says "Bitfighter 018: Bitfighter's Lua Documentation"
16:07:56kaenit'd be cool if we exposed a lua api for rendering, packing, and updating an object, then you could just make your own items types
16:08:14thread_that would be really cool
16:08:16kaenand we'd have a general-purpose scriptable network game engine
16:08:18amgine_ has joined
16:08:20kaenalmost
16:08:23amgine_sup
16:08:34amgine_any new builds need testing?
16:08:42amgine_ is now known as Guest24648
16:08:42kaenWUT UP GANGSTA?
16:08:52Guest24648 is now known as amgine123456789
16:09:05amgine123456789any new builds need testing?
16:09:14kaennot really
16:09:23kaenfound any more bugs in the last one?
16:10:29BFLogBot Commit: 2e0a3927e93f | Author: koda | Message: add BF_NO_CONSOLE where needed to preserve portability
16:10:31BFLogBot Commit: 7531e4ad00af | Author: koda | Message: update iOS project file
16:10:49koda\o/
16:11:05kaen:)
16:16:29amgine123456789no the downalod did work for me on the DB
16:16:50amgine123456789althougnh my build is now 2 weeks old i think
16:17:07bobdaduck Quit (Remote host closed the connection)
16:21:08amgine123456789 Quit (Ping timeout: 250 seconds)
16:30:23BFLogBot Commit: f57463bbe8b9 | Author: watusimoto | Message: Added event handlers for stick added/removed events, simplify stick logic for SDL2+. Fixes in-game crashing related to sticks, still crashes on exit.
16:30:24BFLogBot Commit: 11c482a679c4 | Author: watusimoto | Message: Merge
16:30:26BFLogBot Commit: a61288c88a9d | Author: watusimoto | Message: Merge
16:32:22Watusimotowell, I'm on the track to figuring out that crash
16:32:26Watusimotobut not there yet
16:32:30Watusimototomorrow...
16:32:42thread_The crash I found?
16:32:48Watusimotothe joystick crash
16:32:51thread_oh
16:32:54thread_nm
16:32:58WatusimotoI don't know your crash
16:33:20thread_I was discussing it with raptor. we don't know whats wrong
16:33:47Watusimotook, well I can look at that after this one, if no one else fixes it
16:33:52Watusimotoanyway... heading to bed
16:33:54Watusimotogood night!
16:33:55thread_bye
16:35:00Darrel Quit (Read error: Connection reset by peer)
16:40:18kaen Quit (Ping timeout: 248 seconds)
16:42:40kaen has joined
16:45:46fordcars has joined
16:48:30thread_I still want to be able to use levelgen to force cloak players
16:48:52thread_or at least force activate module
16:55:17amgine1234567890 has joined
16:55:26amgine1234567890arg like every 5 min i get a timed out
17:10:32amgine1234567890 Quit (Ping timeout: 250 seconds)
17:28:21BFLogBot Commit: 7a3425a4be4e | Author: kaen | Message: Add Zone:containsPoint() lua method
17:29:11Flynnn Quit (Quit: This computer has gone to sleep)
17:38:42thread_ Quit (Ping timeout: 250 seconds)
17:41:14koda Quit (Quit: koda)
17:56:19Watusimoto Quit (Ping timeout: 240 seconds)
18:01:00BFLogBot Commit: 2dd112ab63ac | Author: kaen | Message: fix compiling with SDL 1.2
18:01:02BFLogBot Commit: 764061ff2c26 | Author: kaen | Message: fix crash when adding robots before the level starts
18:13:39Flynnn has joined
18:38:18Flynnn Quit (Quit: This computer has gone to sleep)
19:02:06Flynnn has joined
19:31:49Flynnn Quit (Quit: This computer has gone to sleep)
19:32:39fordcars Quit (Ping timeout: 250 seconds)
20:06:44Flynnn has joined
20:06:49Flynnn Quit (Client Quit)
20:07:29Little_Apple has joined
20:14:07bobdaduck has joined
20:14:11Little_Applekaen: WHY IS THE BITFIGHTER LOGO GONE
20:15:03bobdaducklol
20:15:03Little_Applebobdaduck: is the bitfighter logo showing up for you?
20:15:12bobdaduckon the homepage?
20:15:20Little_Applethe whole site
20:15:25bobdaduckyes its there
20:15:30Little_Appleweird.
20:15:34bobdaducktrying deep refresh...
20:15:34Little_Applehttp://i.imgur.com/gWNVvNC.png
20:15:38bobdaduckstill there
20:16:04Little_AppleI DONT KNOW WHATS GOING ON MAN
20:16:15bobdaducklol
20:16:22bobdaduckdude you sound like foot
20:16:25bobdaduckits a logo chill
20:16:36Little_AppleI NEED TO KNOW WHAT SITE IM BUYING FURNITURE ON
20:16:38bobdaduckxD
20:17:19Little_Applethis is worse than 9/11.
20:17:32Little_Applei mean the bitfighter logo wasnt gone during then.
20:17:44bobdaduckrofl
20:18:09Little_AppleI BLAME THE GOVERNMENT SHUTDOWN
20:18:17bobdaducklol
20:19:45Little_Applethe site looks naked....
20:20:13Little_Appledont tell quartz that. he'll probably start to wank to bitfighter.
20:21:22Little_Applehelp ;—;
20:24:10Little_Applewhatisgoingooooooon
20:26:37bobdaduckdeep refresh
20:26:59Flynnn has joined
20:29:06bobdaduckor play dwarf fortress
20:29:23Little_Applethe second suggestion sounds like it would work better.
20:30:28bobdaduckIf only Obama played dwarf fortress
20:30:33bobdaduckWe might not be in this mess
20:30:57Little_Applewant to know the real reason the government is shut down?
20:31:12bobdaduckI DUNNO IF I CAN HANDLE THAT.
20:31:23Little_ApplePREPARE YOURSELF http://www.youtube.com/watch?v=pELWd_C5-kQ
20:38:03Little_ApplePLIS FIX
20:38:17Little_Apple Quit (Quit: Page closed)
21:28:13BFLogBot Commit: 0f52c734ef93 | Author: kaen | Message: add some usage notes (and ominous warnings) for polygon manipulation functions
21:42:03BFLogBot Commit: e15fc807c8b0 | Author: kaen | Message: check the correct method in Zone:containsPoint
21:42:06Flynnn Quit (Quit: This computer has gone to sleep)
21:52:56Flynnn has joined
22:19:38bobdaduckHi what is the point of our forum "friends and foes"?
22:23:24kaenno idea
22:23:59kaenpresumably if there are many users, you would want some sort of way to denote you like and you who don't
22:24:11kaenwho you like*
22:27:00bobdaduckpresumably if we had a social system at all.
22:27:11kaenyeah...
22:27:49bobdaduckI think it might be a totally ambiguous "ignore user" function
22:28:21bobdaduckFoes are users which will be ignored by default. Posts by these users will not be fully visible. Personal messages from foes are still permitted. Please note that you cannot ignore moderators or administrators.
22:28:22bobdaduckah.
22:40:22kaenwow
22:42:42Flynnn Quit (Ping timeout: 256 seconds)
22:44:37bobdaduckwow?
22:49:45kaenyeah, that's like a really ambiguous name for an ignore function
22:50:07kaenI thought it was more of like a frenemy type thing
22:50:12bobdaducklol
22:50:14kaenlike, for rival clan members
22:50:20bobdaduckIT WASN'T MY IDEA
22:51:25kaenthat's exactly what someone would say if it was their idea
22:51:26kaeno.O
22:52:03bobdaduckIT MIGHT HAVE BEEN MY IDEA
22:52:06bobdaduckI HAVE MANY.
22:52:23bobdaduckIDEAS.
22:53:05bobdaduckBut really, I didn't help set up the forum at all. We still had the invisionfree boards back then
22:56:17kaensometimes I write
22:56:20kaenand I look at it
22:56:22kaenand I go
22:56:29kaen"wtf, how did that even compile?"
22:57:01bobdaduckI know how you feel!
22:57:09bobdaduckSometimes I look at DnD
22:57:38bobdaduckand realize that I have a giveGold() function which calls an addGold() function
23:00:21bobdaduckand at random places the variable "ship" holds playerInfo
23:00:35kaenoh man, I hate those ones
23:00:56kaenbut it's like so deeply ingrained in the code that you don't even want to fix it
23:01:08bobdaducklol
23:01:14kaenespecially with lua
23:01:27kaenbecause c++ will at least give you a compiler error if you forget one
23:01:29kaenbut lua
23:01:37kaenlua will execute it
23:01:38bobdaduckI know that it holds playerInfo because of the comment next to it that says --This actually holds playerInfo.
23:01:47kaen"gee, that's a nice function you have there"
23:01:54kaen"would be unfortunate if it were to"
23:02:00kaen"THROW AN ERROR"
23:02:09bobdaduckrofl
23:04:19BFLogBot Commit: f8f3b716bf85 | Author: kaen | Message: add EditorPlugin:showMessage() lua method
23:07:41bobdaduckfunction nuke(ship) --Why LA why
23:08:49kaenlol
23:16:45bobdaduck Quit (Remote host closed the connection)

Index Search ←Prev date Next date→

These logs were automatically created by BFLogBot on irc.freenode.net.