Bitfighter  021
The Bitfighter Lua Documentation - Robots, Levelgens, and Plugins
Robot Member List

This is the complete list of members for Robot, including all inherited members.

canSeePoint(point pt)Robot
copyMoveFromObject(BfObject obj)Robot
dropItem()Robot
engineerDeployObject(EngineerBuildObject which)Robot
findClosestEnemy(num range)Robot
findVisibleObjects(ObjType types,...)Robot
fireModule(Module module)Robot
fireWeapon(Weapon weapon)Robot
getActiveWeapon()Ship
getAngle()Ship
getAnglePt(point p)Robot
getCaptureZone()Item
getEnergy()Ship
getFiringSolution(BfObject obj)Robot
getFlagCount()Ship
getGeom()BfObject
getHealth()Ship
getId()BfObject
getInterceptCourse(BfObject obj)Robot
getLoadout()Ship
getMountedItems()Ship
getObjType()BfObject
getOwner()BfObject
getPlayerInfo()Ship
getPos()BfObject
getRad()Item
getShip()Item
getTeamIndex()BfObject
getVel()MoveObject
getWaypoint(point p)Robot
globalMsg(string message)Robot
hasFlag()Ship
hasModule(Module module)Robot
hasWeapon(Weapon weapon)Robot
isAlive()Ship
isInCaptureZone()Item
isModActive(Module module)Ship
isSelected()BfObject
privateMsg(string message, string playerName)Robot
removeFromGame()BfObject
Robot(point pos, int teamIndex, string scriptName, string scriptArg)Robot
setAngle(num angle)Robot
setAngle(point p)Robot
setEnergy(num energy)Ship
setGeom(Geom geometry)BfObject
setHealth(num health)Ship
setId(int id)BfObject
setLoadout(Weapon w1, Weapon w2, Weapon w3, Module m1, Module m2)Ship
setLoadout(table loadout)Ship
setLoadoutModule(int slot, Module module)Robot
setLoadoutNow(table loadout)Ship
setLoadoutWeapon(int slot, Weapon weapon)Robot
setOwner(string playerName)BfObject
setPos(point pos)BfObject
setSelected(bool selected)BfObject
setTeam(int teamIndex)BfObject
setThrust(num speed, num angle)Robot
setThrust(num speed, point p)Robot
setThrustToPt(point p)Robot
setVel(point vel)MoveObject
Ship(int DummyArg)Shipprivate
subscribe(Event event)Robot
teamMsg(string message)Robot
unsubscribe(Event event)Robot