Levelgen example: Funcorners
See other examples in the Levelgen gallery.
The following is a great level by Zoomber. Save the level in a file called "funcorners.level" in your levels folder, and save the levelgen code below in a file called "funcorners.levelgen" in that same folder.
Each time you play this level, it will be different!
Level Code
Save the following in a file called "funcorners.level" in your levels folder.
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4cs, 6502acme, 6502kickass, 6502tasm, 68000devpac, abap, actionscript, actionscript3, ada, algol68, apache, applescript, apt_sources, arm, asm, asp, asymptote, autoconf, autohotkey, autoit, avisynth, awk, bascomavr, bash, basic4gl, bf, bibtex, blitzbasic, bnf, boo, c, c_loadrunner, c_mac, caddcl, cadlisp, cfdg, cfm, chaiscript, cil, clojure, cmake, cobol, coffeescript, cpp, cpp-qt, csharp, css, cuesheet, d, dcl, dcpu16, dcs, delphi, diff, div, dos, dot, e, ecmascript, eiffel, email, epc, erlang, euphoria, f1, falcon, fo, fortran, freebasic, freeswitch, fsharp, gambas, gdb, genero, genie, gettext, glsl, gml, gnuplot, go, groovy, gwbasic, haskell, haxe, hicest, hq9plus, html4strict, html5, icon, idl, ini, inno, intercal, io, j, java, java5, javascript, jquery, kixtart, klonec, klonecpp, latex, lb, ldif, lisp, llvm, locobasic, logtalk, lolcode, lotusformulas, lotusscript, lscript, lsl2, lua, m68k, magiksf, make, mapbasic, matlab, mirc, mmix, modula2, modula3, mpasm, mxml, mysql, nagios, netrexx, newlisp, nsis, oberon2, objc, objeck, ocaml, ocaml-brief, octave, oobas, oorexx, oracle11, oracle8, oxygene, oz, parasail, parigp, pascal, pcre, per, perl, perl6, pf, php, php-brief, pic16, pike, pixelbender, pli, plsql, postgresql, povray, powerbuilder, powershell, proftpd, progress, prolog, properties, providex, purebasic, pycon, pys60, python, q, qbasic, rails, rebol, reg, rexx, robots, rpmspec, rsplus, ruby, sas, scala, scheme, scilab, sdlbasic, smalltalk, smarty, spark, sparql, sql, stonescript, systemverilog, tcl, teraterm, text, thinbasic, tsql, typoscript, unicon, upc, urbi, uscript, vala, vb, vbnet, vedit, verilog, vhdl, vim, visualfoxpro, visualprolog, whitespace, whois, winbatch, xbasic, xml, xorg_conf, xpp, yaml, z80, zxbasic
RetrieveGameType 8 12 LevelName FUNcorners LevelDescription corners filled with fun LevelCredits tip: burst twoards the health Script funcorners.levelgen Robot 0 QuickBot 1 .5 1 1 Robot 1 QuickBot 1 .5 1 1 GridSize 255 MinPlayers 0 MaxPlayers 0 Team Blue 0 0 1 Team Red 1 0 0 BarrierMaker 15 -2.1 2 -2 1.9 -1.9 2 -2 2.1 -2.1 2 BarrierMaker 15 -1.1 2 -1 1.9 -0.9 2 -1 2.1 -1.1 2 BarrierMaker 15 -1.1 1 -1 0.9 -0.9 1 -1 1.1 -1.1 1 BarrierMaker 15 -1.1 -1.41561e-07 -1 -0.1 -0.9 -1.41561e-07 -1 0.1 -1.1 -1.41561e-07 BarrierMaker 1 -0.3 -4 0.3 -4 BarrierMaker 15 -1.1 -1 -1 -1.1 -0.9 -1 -1 -0.9 -1.1 -1 BarrierMaker 15 -2.1 -2 -2 -2.1 -1.9 -2 -2 -1.9 -2.1 -2 BarrierMaker 15 -2.1 1 -2 0.9 -1.9 1 -2 1.1 -2.1 1 BarrierMaker 10 -2.1 -1.41561e-07 -2 -0.1 -1.9 -1.41561e-07 -2 0.1 -2.1 -1.41561e-07 BarrierMaker 15 -2.1 -1 -2 -1.1 -1.9 -1 -2 -0.9 -2.1 -1 BarrierMaker 5 0 -2.1 0 -2.2 BarrierMaker 5 2.2 0 2.1 0 BarrierMaker 15 -0.1 1 0 0.9 0.0999998 1 0 1.1 -0.1 1 BarrierMaker 5 0 2.2 0 2.1 BarrierMaker 15 -0.1 -1.49012e-07 0 -0.1 0.1 -1.49012e-07 0 0.1 -0.1 -1.49012e-07 BarrierMaker 15 -0.1 -1 0 -1.1 0.0999998 -1 0 -0.9 -0.1 -1 BarrierMaker 15 -1.1 -2 -1 -2.1 -0.9 -2 -1 -1.9 -1.1 -2 BarrierMaker 10 -0.1 2 0 1.9 0.1 2 0 2.1 -0.1 2 BarrierMaker 15 0.9 0 1 -0.1 1.1 0 1 0.0999999 0.9 0 BarrierMaker 15 0.9 -1 1 -1.1 1.1 -1 1 -0.9 0.9 -1 BarrierMaker 15 0.9 -2 1 -2.1 1.1 -2 1 -1.9 0.9 -2 BarrierMaker 15 0.9 2 1 1.9 1.1 2 1 2.1 0.9 2 BarrierMaker 10 -0.1 -2 0 -2.1 0.1 -2 0 -1.9 -0.1 -2 BarrierMaker 15 1.9 -1 2 -1.1 2.1 -1 2 -0.9 1.9 -1 BarrierMaker 15 1.9 2 2 1.9 2.1 2 2 2.1 1.9 2 BarrierMaker 15 1.9 1 2 0.9 2.1 1 2 1.1 1.9 1 BarrierMaker 50 -6 0.4 -6 0.4 -6 1 -8 1 -8 -1 -7.4 -1 -7.4 -2 -7.4 -3 -6.2 -3 -6.2 -2 -6.7 -2 -6.7 -1 -6 -1 -6 -0.3 BarrierMaker 50 6 -0.4 6 -1 8 -1 8 1 7.4 1 7.4 2 7.4 3 6.2 3 6.2 2 6.7 2 6.7 1 6 1 6 0.3 BarrierMaker 10 1.9 0 2 -0.1 2.1 0 2 0.0999999 1.9 0 BarrierMaker 50 -3 0.3 -6 0.3 -6 -0.299999 -3 -0.299999 -3 -2.6 -3.5 -2.6 -3.5 -3.5 -2.6 -3.5 -2.6 -3 2.6 -3 2.6 -3.5 3.5 -3.5 3.5 -2.6 3 -2.6 3 -0.3 BarrierMaker 50 2.9 -0.3 6 -0.299999 6 0.3 3 0.3 3 2.6 3.5 2.6 3.5 3.5 2.6 3.5 2.6 3 0.6 3 0.6 3.7 -0.6 3.7 -0.6 3 -2.6 3 -2.6 3.5 -3.5 3.5 -3.5 2.6 -3 2.6 -3 0.2 BarrierMaker 5 -7 -0.2 -6.9 -0.2 BarrierMaker 5 2.6 -0.1 2.6 0.1 BarrierMaker 5 -2.6 -0.1 -2.6 0.1 BarrierMaker 1 -0.1 -2.7 0.1 -2.7 BarrierMaker 1 -0.1 3.1 0.1 3.1 BarrierMaker 5 -2.2 0 -2.1 0 BarrierMaker 5 7 0.1 6.9 0.1 BarrierMaker 15 0.9 1 1 0.9 1.1 1 1 1.1 0.9 1 BarrierMaker 15 1.9 -2 2 -2.1 2.1 -2 2 -1.9 1.9 -2 Spawn 0 7.5 0.3 Spawn 1 -7.5 -0.3 Spawn 1 -7.5 -0.2 LoadoutZone 1 -2.70196 -3.39804 -3.00196 -3.39804 -3.40196 -2.99804 -3.40196 -2.69804 LoadoutZone 0 3.4 2.7 3.4 3 3 3.4 2.7 3.4 LoadoutZone 0 3.4 -2.7 3.4 -3 3 -3.4 2.7 -3.4 TextItem -1 -0.3 0.3 0.3 0.3 39 corners! LoadoutZone -1 -0.4 3.1 0.4 3.1 0.4 3.5 -0.4 3.5 ResourceItem 0 0 AsteroidSpawn -1 0 30 RepairItem -2 -2 20 RepairItem 2 -2 20 RepairItem 2 2 20 ResourceItem 3.3 3.3 FlagSpawn -1 -2.4 2.4 30 ResourceItem 3.3 -3.3 TextItem -1 -0.2 -0.2 0.1 -0.2 51 fun FlagItem -1 -2.4 2.4 FlagItem -1 2.5 2.5 RepairItem -2 2 20 FlagSpawn -1 2.5 2.5 30 LoadoutZone 1 -7.20196 0.198039 -6.2 0.2 -6.2 0.8 -7.2 0.8 AsteroidSpawn 1 0 30 Teleporter -5.6 0 -6.5 0 Teleporter 5.6 0 6.6 0 Teleporter -6.6 -2.5 0 -2.5 Teleporter 6.6 2.5 0 2.5 FlagSpawn -1 2.5 -2.3 30 ResourceItem -3.3 3.3 FlagItem -1 2.5 -2.3 FlagSpawn -1 -2.4 -2.4 30 GoalZone 1 -7.7 0.6 -7.4 0.6 -7.4 0.8 -7.7 0.8 GoalZone 1 -7.7 0.2 -7.4 0.2 -7.4 0.4 -7.7 0.4 GoalZone 1 -6.5 -0.8 -6.2 -0.8 -6.2 -0.6 -6.5 -0.6 GoalZone 1 -6.5 -0.5 -6.2 -0.5 -6.2 -0.3 -6.5 -0.3 FlagItem -1 -2.4 -2.4 ForceFieldProjector 1 -6.09804 -0.2 10 ResourceItem -3.30196 -3.29804 LoadoutZone 0 7.20196 -0.298039 6.2 -0.3 6.2 -0.9 7.2 -0.9 GoalZone 0 7.7 -0.7 7.4 -0.7 7.4 -0.9 7.7 -0.9 GoalZone 0 7.7 -0.3 7.4 -0.3 7.4 -0.5 7.7 -0.5 GoalZone 0 6.5 0.7 6.2 0.7 6.2 0.5 6.5 0.5 GoalZone 0 6.5 0.4 6.2 0.4 6.2 0.2 6.5 0.2 ForceFieldProjector 0 6.09804 0.0999999 10 Spawn 1 -7.6 -0.5 Spawn 1 -7.6 -0.4 Spawn 0 7.5 0.4 Spawn 1 -7.6 -0.3 Spawn 1 -7.6 -0.2 Spawn 1 -7.5 -0.4 Spawn 0 7.6 0.5 Spawn 1 -7.5 -0.5 Spawn 0 7.6 0.4 Spawn 0 7.6 0.2 Spawn 0 7.5 0.5 Spawn 0 7.6 0.3 Spawn 0 7.5 0.2 LoadoutZone 1 -3.4 2.7 -3.4 3 -3 3.4 -2.7 3.4 TextItem -2 -2.2 -4.3 2.3 -4.3 31 Editor's note: this is the plank pile, when I have an on/off trigger TextItem -2 -0.8 -4.1 0.8 -4.1 33 for the then statement BotNavMeshZone -7.30196 -2.90196 -6.29804 -2.90196 -6.29804 -2.09804 -7.30196 -2.09837 BotNavMeshZone -7.30518 -2.10837 -6.79868 -2.1082 -6.78804 -0.911961 -7.31001 -0.911961 BotNavMeshZone -7.90518 -0.911961 -6.10125 -0.911961 -6.10125 0.891961 -7.90518 0.881571 BotNavMeshZone -5.90196 -0.20196 -2.90196 -0.21196 -2.90196 0.2 -5.90196 0.19804 BotNavMeshZone -2.90675 -2.8892 2.90193 -2.90994 2.90701 2.90346 -2.90026 2.89372 BotNavMeshZone -0.501851 2.89774 0.511645 2.89944 0.501961 3.60196 -0.501961 3.60196 BotNavMeshZone 7.29875 2.89196 6.29482 2.89196 6.29482 2.08804 7.29875 2.08837 BotNavMeshZone 7.29875 2.08837 6.80403 2.0882 6.78482 0.90196 7.3068 0.90196 BotNavMeshZone 7.90196 0.90196 6.09804 0.90196 6.09804 -0.901961 7.90196 -0.891571 BotNavMeshZone 5.90428 -0.209381 2.90428 -0.219381 2.90428 0.192579 5.90428 0.190619
Levelgen Code
Save the following code in a file called "funcorners.levelgen" in your levels folder.
local CenterSquare = math.random(2) if(CenterSquare == 2) then levelgen:addLevelLine("BarrierMaker 200 -0.4 0 0.4 0") else levelgen:addLevelLine("RepairItem 0 0 20") end local loadoutblocker1 = math.random(2) if(loadoutblocker1 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 -2.0708 -2.0708 0") levelgen:addLevelLine("BarrierMaker 10 -2.1 -2.1 -2 -2.1 ") levelgen:addLevelLine("BarrierMaker 10 -2.1 -2 -2.1 -2.1 ") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local loadoutblocker2 = math.random(2) if(loadoutblocker2 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 2.06979 -2.0718 0") levelgen:addLevelLine("BarrierMaker 10 2 -2.1 2.1 -2.1 ") levelgen:addLevelLine("BarrierMaker 10 2.1 -2 2.1 -2.1 ") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local loadoutblocker3 = math.random(2) if(loadoutblocker3 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 -2.0708 2.0708 0") levelgen:addLevelLine("BarrierMaker 10 2.1 2.1 2 2.1 ") levelgen:addLevelLine("BarrierMaker 10 2.1 2.1 2.1 2 ") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local loadoutblocker4 = math.random(2) if(loadoutblocker4 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 2.0708 2.0708 0") levelgen:addLevelLine("BarrierMaker 10 -2.1 2.1 -2 2.1 ") levelgen:addLevelLine("BarrierMaker 10 -2.1 2.1 -2.1 2 ") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d1 = math.random(2) if(d1 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 -0.929203 -1.0708 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d2 = math.random(2) if(d2 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 -1.0708 -1.0708 0") else levelgen:addLevelLine("BarrierMaker 1 -0.2 -4 0.3 -4 ") end local d3 = math.random(2) if(d3 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 2.2 1.50996e-08 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d4 = math.random(2) if(d4 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 -1.0708 -0.929203 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d5 = math.random(2) if(d5 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 -1.0708 0.929203 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d6 = math.random(2) if(d6 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 -0.929203 0.929203 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d7 = math.random(2) if(d7 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 -1.0708 1.0708 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d8 = math.random(2) if(d8 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 0.929203 1.0708 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d9 = math.random(2) if(d9 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 0.929203 0.929203 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d10 = math.random(2) if(d10 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 1.0708 0.929203 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d11 = math.random(2) if(d11 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 1.0708 1.0708 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d12 = math.random(2) if(d12 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 0.929203 -0.929203 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d13 = math.random(2) if(d13 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 0.929203 -1.0708 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d14 = math.random(2) if(d14 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 8.9407e-08 -2.2 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d15 = math.random(2) if(d15 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 1.0708 -0.929203 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d16 = math.random(2) if(d16 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 -0.929203 1.0708 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d17 = math.random(2) if(d17 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 -0.929203 -0.929203 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d18 = math.random(2) if(d18 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 -4.37114e-09 -2.2 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d19 = math.random(2) if(d19 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 2.2 0 0") levelgen:addLevelLine("ForceFieldProjector -2 2.2 0 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d20 = math.random(2) if(d20 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 0 2.2 0") levelgen:addLevelLine("ForceFieldProjector -2 0 2.2 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d21 = math.random(2) if(d21 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 1.0708 -1.0708 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d22 = math.random(2) if(d22 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 -2.2 0 0") levelgen:addLevelLine("ForceFieldProjector -2 -2.2 0 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local d23 = math.random(2) if(d23 == 2) then levelgen:addLevelLine("ForceFieldProjector -2 -4.37114e-09 -2.2 0") else levelgen:addLevelLine("BarrierMaker 1 -0.3 -4 0.3 -4 ") end local port1 = math.random(2) if(port1 == 2) then levelgen:addLevelLine("Teleporter 2 0 -2 -2 ") else levelgen:addLevelLine("Ship 2 0 -2 -2 ") end local port2 = math.random(2) if(port2 == 2) then levelgen:addLevelLine("Teleporter -2 0 2 2 ") else levelgen:addLevelLine("Ship -2 0 2 2 ") end local port3 = math.random(2) if(port3 == 2) then levelgen:addLevelLine("Teleporter 0 2 2 -2 ") else levelgen:addLevelLine("ship 0 2 2 -2 ") end local port4 = math.random(2) if(port4 == 2) then levelgen:addLevelLine("Teleporter 0 -2 -2 2 ") else levelgen:addLevelLine("Shipitem 0 0 -2 -2 2 ") end local test1 = math.random(2) if(test1 == 2) then levelgen:addLevelLine("TestItem -1 -1 ") else levelgen:addLevelLine("Ship -1 -1 ") end local test2 = math.random(2) if(test2 == 2) then levelgen:addLevelLine("TestItem -1 1 ") else levelgen:addLevelLine("ship -1 1 ") end local test3 = math.random(2) if(test3 == 2) then levelgen:addLevelLine("TestItem 1 1 ") else levelgen:addLevelLine("ship 1 1 ") end local test4 = math.random(2) if(test4 == 2) then levelgen:addLevelLine("TestItem 1 -1 ") else levelgen:addLevelLine("ship 1 -1 ") end local loadout = math.random(2) if(loadout == 2) then levelgen:addLevelLine("BarrierMaker 50 -0.4 3 0.4 3 ") else levelgen:addLevelLine("ResourceItem -0.4 3 0.4 3 ") end local turret1 = math.random(2) if(test1 == 2) then levelgen:addLevelLine("Turret 1 -7 -2.90196 10") levelgen:addLevelLine("Turret 0 7.6 0.901961 10") else levelgen:addLevelLine("Ship -1 -1 ") end local turret2 = math.random(2) if(test3 == 2) then levelgen:addLevelLine("Turret 0 7 2.90196 0") levelgen:addLevelLine("Turret 1 -7.6 -0.901961 5") else levelgen:addLevelLine("ship 1 1 ") end