Difference between revisions of "Game types"

From Bitfighter
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=Retrieve=
 
=Retrieve=
 
In Retrieve, one or more flags are scattered throughout the level. Teams compete to bring these flags back to team-colored goal zones.  Each retrieved flag is worth one point.  When one team retrieves all the flags on the level, they keep the points for the flags, and the flags reset to their original locations.
 
In Retrieve, one or more flags are scattered throughout the level. Teams compete to bring these flags back to team-colored goal zones.  Each retrieved flag is worth one point.  When one team retrieves all the flags on the level, they keep the points for the flags, and the flags reset to their original locations.
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=Hold the Flag=
  
 
=Hunters=
 
=Hunters=

Revision as of 07:47, 27 December 2008

There are several game types in Bitfighter.

Capture the flag

Team game where the objective is to take the enemy's flag and return it to your flag. Each capture earns your team one point. Take care to defend your flag from the enemy -- you can only score if it is at home!

Soccer

Team game where the objective is to move the ball into the opponent's goal. The ball can be moved by pushing or shooting it.

Zone Control

Team game with a single flag and multiple "capture zones." The goal of the game is to capture all zones on the map by carrying the flag into them. When a team captures a zone, they score a point. If the capture zone was already owned by a different team, they lose a point. If all the zones on the level are captured by a single team, they score a "touchdown", and the zones and flag reset.

Retrieve

In Retrieve, one or more flags are scattered throughout the level. Teams compete to bring these flags back to team-colored goal zones. Each retrieved flag is worth one point. When one team retrieves all the flags on the level, they keep the points for the flags, and the flags reset to their original locations.

Hold the Flag

Hunters

Solo game where the objective is to collect flags from other players and return them to the Nexus for points. Each player starts with one flag, which they drop when zapped, and which can then be picked up by other players. Scoring in Hunters is based on how many flags the player is carrying when they enter the Nexus, which only opens periodically. The first flag is worth 1 point, the second 2, the third 3, and so on. So the total value of capturing 5 flags would be 5 + 4 + 3 + 2 + 1 = 15 points.

When the Nexus is closed, a timer in the lower right corner counts down to when it will next be open.

Rabbit

Solo game with one flag that all players fight to control. Players accumulate points by holding the flag, zapping the flag carrier, or zapping other players while holding the flag.

Zapmatch

Solo or team game with the simple goal of killing as many opponents as possible.

Note

Pay special attention to the triangular arrows around the edge of your screen -- these indicate the direction to specific game objectives, including flags, capture zones, and friendly or enemy flag carriers.

Types Wanted

(edit to add yours)
1. Tag: A random person is it to begin with, and all others will avoid the "it" person. Each person who is not it gains a point each 2 seconds. When tagged, that one will be it. Everyone can shoot, but the person it can't. However, modules can be used. The person "it" will have a ball on the tip and can be zapped back to a spawn. Winner(s) will stop the game and move to another.