Bitfighter
021
The Bitfighter Lua Documentation - Robots, Levelgens, and Plugins
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Objective items in Core games.
Member Functions | |
CoreItem() | |
Constructor. | |
CoreItem(geom, team) | |
Constructor. [details] | |
CoreItem(geom, team, health) | |
Constructor. [details] | |
getCaptureZone() | |
Returns capture zone holding the item. [details] | |
getCurrentHealth() | |
Returns the item's current health. This will be between 0 and the result of getFullHealth(). [details] | |
getFullHealth() | |
Returns the item's full health. [details] | |
getGeom() | |
Returns an object's geometry. [details] | |
getId() | |
Gets an object's user assigned id. [details] | |
getObjType() | |
Gets an object's ObjType. [details] | |
getOwner() | |
Gets an object's owner as a PlayerInfo. [details] | |
getPos() | |
Gets an object's position. [details] | |
getRad() | |
Returns the radius of an item. [details] | |
getRotationSpeed() | |
Get the Core's rotation speed factor. [details] | |
getShip() | |
Returns the ship where the item is mounted. [details] | |
getTeamIndex() | |
Gets the index of the object's team. [details] | |
isInCaptureZone() | |
Is item in a capture zone? [details] | |
isSelected() | |
Determine if an object is selected in the editor. [details] | |
removeFromGame() | |
Removes the object from the current game or editor session. [details] | |
setFullHealth(health) | |
Sets the item's full health. Has no effect on current health. [details] | |
setGeom(geometry) | |
Sets an object's geometry. [details] | |
setId(id) | |
Sets an object's user assigned id. [details] | |
setOwner(playerName) | |
Sets the owner of the object. [details] | |
setPos(pos) | |
Set the object's position. [details] | |
setRotationSpeed(speed) | |
Sets the Core's rotation speed factor. [details] | |
setSelected(selected) | |
Set whether an object is selected in the editor. [details] | |
setTeam(teamIndex) | |
Assigns the object to a team. [details] | |
Objective items in Core games.
returns CoreItem |
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inherited from Item |
returns num |
Returns the item's current health. This will be between 0 and the result of getFullHealth().
returns num |
Returns the item's full health.
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inherited from BfObject |
Returns an object's geometry.
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inherited from BfObject |
Gets an object's user assigned id.
Users can assign an id to elements in the editor with the ! or # keys. Use this function to obtain this id. If the user has not assigned an object an id, getId() will return a negative id that will remain consistent throught the game.
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inherited from BfObject |
Gets an object's ObjType.
See ObjType for a list of possible return values.
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inherited from BfObject |
Gets an object's owner as a PlayerInfo.
Some objects (like projectiles) have an owning player associated. This method returns a PlayerInfo object if there is an owner. Otherwise, returns nil.
This method is intended to be used with bullets and other projectiles, not with game objects like zones.
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inherited from BfObject |
Gets an object's position.
For objects that are not points (such as a LoadoutZone), will return the object's centroid.
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inherited from Item |
Returns the radius of an item.
returns nothing |
Get the Core's rotation speed factor.
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inherited from Item |
Returns the ship where the item is mounted.
Most objects cannot be mounted. For those, this function will always return nil.
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inherited from BfObject |
Gets the index of the object's team.
Many BfObjects (such as TestItems) are never part of any particular team. For these objects, this method will return Team.Neutral
.
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inherited from Item |
Is item in a capture zone?
true
if item is held in a capture zone, false
if it is not.
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inherited from BfObject |
Determine if an object is selected in the editor.
This is useful for editor plugins only.
true
if the object is selected, false
if not.
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inherited from BfObject |
Removes the object from the current game or editor session.
May not be implemented for all objects.
Arg types: health: num | returns nothing |
Sets the item's full health. Has no effect on current health.
The maximum health of each panel is the full health of the core divided by the number of panels.
health | The item's new full health |
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inherited from BfObject |
Sets an object's geometry.
geometry | The object's new geometry. |
Note that not all objects support changing geometry if the object has already been added to a game.
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inherited from BfObject |
Sets an object's user assigned id.
Users can assign an id to elements in the editor with the ! or # keys. Use this function to set this id from Lua. When called from an editor plugin, the value passed will be displayed in the editor when the player presses ! or #.
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inherited from BfObject |
Sets the owner of the object.
playerName | Name of player as a string. |
This method is intended to be used with bullets and other projectiles, not with game objects like zones.
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inherited from BfObject |
Set the object's position.
To set the full geometry of a more complex object, see the setGeom() method.
pos | The new position of the object. |
Arg types: speed: int | returns nothing |
Sets the Core's rotation speed factor.
The rotation speed is a multiple of the default (1x). The default time it takes for one rotation is 16384 ms. Therefore, the rotation time is:
16384 ms / speed
Speeds of 0 (stopped) to 15 are allowed.
speed |
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inherited from BfObject |
Set whether an object is selected in the editor.
This is useful for editor plugins only.
selected | true to select the object, false to deselect it. |
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inherited from BfObject |
Assigns the object to a team.
teamIndex | Index of the team the object should be assigned to. (first team index is 1; there is no team 0) |
Instead of a team index, you can use the special team enums Team.Neutral
and Team.Hostile
.
Limitations: