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Bitfighter
021
The Bitfighter Lua Documentation - Robots, Levelgens, and Plugins
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Place to deposit flags or get the ball to, depending on game type.
Member Functions | |
| GoalZone() | |
| Constructor. | |
| GoalZone(geom, teamIndex) | |
| Constructor. [details] | |
| containsPoint(p) | |
Check whether p lies inside of this Zone. [details] | |
| getGeom() | |
| Returns an object's geometry. [details] | |
| getId() | |
| Gets an object's user assigned id. [details] | |
| getObjType() | |
| Gets an object's ObjType. [details] | |
| getOwner() | |
| Gets an object's owner as a PlayerInfo. [details] | |
| getPos() | |
| Gets an object's position. [details] | |
| getTeamIndex() | |
| Gets the index of the object's team. [details] | |
| hasFlag() | |
| Does the zone have a flag? [details] | |
| isSelected() | |
| Determine if an object is selected in the editor. [details] | |
| removeFromGame() | |
| Removes the object from the current game or editor session. [details] | |
| setGeom(geometry) | |
| Sets an object's geometry. [details] | |
| setId(id) | |
| Sets an object's user assigned id. [details] | |
| setOwner(playerName) | |
| Sets the owner of the object. [details] | |
| setPos(pos) | |
| Set the object's position. [details] | |
| setSelected(selected) | |
| Set whether an object is selected in the editor. [details] | |
| setTeam(teamIndex) | |
| Assigns the object to a team. [details] | |
Place to deposit flags or get the ball to, depending on game type.
| returns GoalZone |
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inherited from Zone | ||||||
Check whether p lies inside of this Zone.
Determines if p is contained by this zone, according to the winding number algorithm. Points which lie on boundary of the polygon are considered inside of it. If a polygon is self-intersecting, this method will return true as long as p lies within some non-self-intersection subpolygon.
| p | The point to check. |
true if p lies within the zone, false otherwise
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inherited from BfObject | |||||
Returns an object's geometry.
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inherited from BfObject | |||||
Gets an object's user assigned id.
Users can assign an id to elements in the editor with the ! or # keys. Use this function to obtain this id. If the user has not assigned an object an id, getId() will return a negative id that will remain consistent throught the game.
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inherited from BfObject | |||||
Gets an object's ObjType.
See ObjType for a list of possible return values.
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inherited from BfObject | |||||
Gets an object's owner as a PlayerInfo.
Some objects (like projectiles) have an owning player associated. This method returns a PlayerInfo object if there is an owner. Otherwise, returns nil.
This method is intended to be used with bullets and other projectiles, not with game objects like zones.
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inherited from BfObject | |||||
Gets an object's position.
For objects that are not points (such as a LoadoutZone), will return the object's centroid.
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inherited from BfObject | |||||
Gets the index of the object's team.
Many BfObjects (such as TestItems) are never part of any particular team. For these objects, this method will return Team.Neutral.
| returns bool |
Does the zone have a flag?
GoalZones can hold flags in some game types. If the current game type does not feature zones that hold flags (e.g. Soccer, ZoneControl), then the function will return false.
true if the GoalZone is currently holding a flag, false otherwise.
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inherited from BfObject | |||||
Determine if an object is selected in the editor.
This is useful for editor plugins only.
true if the object is selected, false if not.
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inherited from BfObject | |||||
Removes the object from the current game or editor session.
May not be implemented for all objects.
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inherited from BfObject | ||||||
Sets an object's geometry.
| geometry | The object's new geometry. |
Note that not all objects support changing geometry if the object has already been added to a game.
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inherited from BfObject | ||||||
Sets an object's user assigned id.
Users can assign an id to elements in the editor with the ! or # keys. Use this function to set this id from Lua. When called from an editor plugin, the value passed will be displayed in the editor when the player presses ! or #.
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inherited from BfObject | ||||||
Sets the owner of the object.
| playerName | Name of player as a string. |
This method is intended to be used with bullets and other projectiles, not with game objects like zones.
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inherited from BfObject | ||||||
Set the object's position.
To set the full geometry of a more complex object, see the setGeom() method.
| pos | The new position of the object. |
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inherited from BfObject | ||||||
Set whether an object is selected in the editor.
This is useful for editor plugins only.
| selected | true to select the object, false to deselect it. |
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inherited from BfObject | ||||||
Assigns the object to a team.
| teamIndex | Index of the team the object should be assigned to. (first team index is 1; there is no team 0) |
Instead of a team index, you can use the special team enums Team.Neutral and Team.Hostile.
Limitations: