Bitfighter
021
The Bitfighter Lua Documentation - Robots, Levelgens, and Plugins
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Parent class representing items that can be picked up, such as RepairItem or EnergyItem.
Member Functions | |
getCaptureZone() | |
Returns capture zone holding the item. | |
getGeom() | |
Returns an object's geometry. [details] | |
getId() | |
Gets an object's user assigned id. [details] | |
getObjType() | |
Gets an object's ObjType. [details] | |
getOwner() | |
Gets an object's owner as a PlayerInfo. [details] | |
getPos() | |
Gets an object's position. [details] | |
getRad() | |
Returns the radius of an item. [details] | |
getRegenTime() | |
Returns the time (in seconds) for the PickupItem to regenerate itself. [details] | |
getShip() | |
Returns the ship where the item is mounted. [details] | |
getTeamIndex() | |
Gets the index of the object's team. [details] | |
isInCaptureZone() | |
Is item in a capture zone? [details] | |
isSelected() | |
Determine if an object is selected in the editor. [details] | |
isVis() | |
removeFromGame() | |
Removes the object from the current game or editor session. [details] | |
setGeom(geometry) | |
Sets an object's geometry. [details] | |
setId(id) | |
Sets an object's user assigned id. [details] | |
setOwner(playerName) | |
Sets the owner of the object. [details] | |
setPos(pos) | |
Set the object's position. [details] | |
setRegenTime(time) | |
Sets the time (in seconds) for the PickupItem to regenerate itself. Default is 20 seconds. Setting regen time to a negative value will produce an error. [details] | |
setSelected(selected) | |
Set whether an object is selected in the editor. [details] | |
setTeam(teamIndex) | |
Assigns the object to a team. [details] | |
setVis(visible) | |
Show or hide the item. Note that hiding an item will reset the timer that makes it visible again, just as if it had been picked up by a player. [details] | |
Parent class representing items that can be picked up, such as RepairItem or EnergyItem.
PickupItems are items that can be picked up by ships to confer some benefit, such as increased health or energy. When PickupItems are picked up, they will regenerate after a time, called the regenTime. PickupItems continue to exist, even when they are not visible.
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inherited from Item |
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inherited from BfObject |
Returns an object's geometry.
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inherited from BfObject |
Gets an object's user assigned id.
Users can assign an id to elements in the editor with the ! or # keys. Use this function to obtain this id. If the user has not assigned an object an id, getId() will return a negative id that will remain consistent throught the game.
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inherited from BfObject |
Gets an object's ObjType.
See ObjType for a list of possible return values.
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inherited from BfObject |
Gets an object's owner as a PlayerInfo.
Some objects (like projectiles) have an owning player associated. This method returns a PlayerInfo object if there is an owner. Otherwise, returns nil.
This method is intended to be used with bullets and other projectiles, not with game objects like zones.
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inherited from BfObject |
Gets an object's position.
For objects that are not points (such as a LoadoutZone), will return the object's centroid.
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inherited from Item |
Returns the radius of an item.
returns int |
Returns the time (in seconds) for the PickupItem to regenerate itself.
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inherited from Item |
Returns the ship where the item is mounted.
Most objects cannot be mounted. For those, this function will always return nil.
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inherited from BfObject |
Gets the index of the object's team.
Many BfObjects (such as TestItems) are never part of any particular team. For these objects, this method will return Team.Neutral
.
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inherited from Item |
Is item in a capture zone?
true
if item is held in a capture zone, false
if it is not.
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inherited from BfObject |
Determine if an object is selected in the editor.
This is useful for editor plugins only.
true
if the object is selected, false
if not. returns bool |
true
if item is currently visible, false
if not.
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inherited from BfObject |
Removes the object from the current game or editor session.
May not be implemented for all objects.
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inherited from BfObject |
Sets an object's geometry.
geometry | The object's new geometry. |
Note that not all objects support changing geometry if the object has already been added to a game.
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inherited from BfObject |
Sets an object's user assigned id.
Users can assign an id to elements in the editor with the ! or # keys. Use this function to set this id from Lua. When called from an editor plugin, the value passed will be displayed in the editor when the player presses ! or #.
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inherited from BfObject |
Sets the owner of the object.
playerName | Name of player as a string. |
This method is intended to be used with bullets and other projectiles, not with game objects like zones.
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inherited from BfObject |
Set the object's position.
To set the full geometry of a more complex object, see the setGeom() method.
pos | The new position of the object. |
Arg types: time: int | returns nothing |
Sets the time (in seconds) for the PickupItem to regenerate itself. Default is 20 seconds. Setting regen time to a negative value will produce an error.
time | Time in seconds for the item to remain hidden. |
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inherited from BfObject |
Set whether an object is selected in the editor.
This is useful for editor plugins only.
selected | true to select the object, false to deselect it. |
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inherited from BfObject |
Assigns the object to a team.
teamIndex | Index of the team the object should be assigned to. (first team index is 1; there is no team 0) |
Instead of a team index, you can use the special team enums Team.Neutral
and Team.Hostile
.
Limitations:
Arg types: visible: bool | returns nothing |
Show or hide the item. Note that hiding an item will reset the timer that makes it visible again, just as if it had been picked up by a player.
visible | Pass true to make the item visible, false to hide it. |