Bitfighter
021
The Bitfighter Lua Documentation - Robots, Levelgens, and Plugins
|
Display text message in level.
Member Functions | |
TextItem() | |
Constructor. | |
TextItem(lineGeom, text) | |
Constructor. [details] | |
getGeom() | |
Returns an object's geometry. [details] | |
getId() | |
Gets an object's user assigned id. [details] | |
getObjType() | |
Gets an object's ObjType. [details] | |
getOwner() | |
Gets an object's owner as a PlayerInfo. [details] | |
getPos() | |
Gets an object's position. [details] | |
getTeamIndex() | |
Gets the index of the object's team. [details] | |
getText() | |
Sets the text of a TextItem. [details] | |
isSelected() | |
Determine if an object is selected in the editor. [details] | |
removeFromGame() | |
Removes the object from the current game or editor session. [details] | |
setGeom(geometry) | |
Sets an object's geometry. [details] | |
setId(id) | |
Sets an object's user assigned id. [details] | |
setOwner(playerName) | |
Sets the owner of the object. [details] | |
setPos(pos) | |
Set the object's position. [details] | |
setSelected(selected) | |
Set whether an object is selected in the editor. [details] | |
setTeam(teamIndex) | |
Assigns the object to a team. [details] | |
setText(text) | |
Sets the text of a TextItem. [details] | |
Display text message in level.
A TextItem displays text in a level. If the TextItem belongs to a team, it is only visible to players on that team. If it is assigned to NeutralTeam (the default), it will be visible to all players. Text is always displayed in the color of the team it belongs to.
Note that you will likely want to set the text of a new TextItem (see setText()), as, by default, the display string is blank.
Geometry for a TextItem consists of two points representing the start and end points of the item. Text will be scaled to fit between these points.
returns TextItem |
|
inherited from BfObject |
Returns an object's geometry.
|
inherited from BfObject |
Gets an object's user assigned id.
Users can assign an id to elements in the editor with the ! or # keys. Use this function to obtain this id. If the user has not assigned an object an id, getId() will return a negative id that will remain consistent throught the game.
|
inherited from BfObject |
Gets an object's ObjType.
See ObjType for a list of possible return values.
|
inherited from BfObject |
Gets an object's owner as a PlayerInfo.
Some objects (like projectiles) have an owning player associated. This method returns a PlayerInfo object if there is an owner. Otherwise, returns nil.
This method is intended to be used with bullets and other projectiles, not with game objects like zones.
|
inherited from BfObject |
Gets an object's position.
For objects that are not points (such as a LoadoutZone), will return the object's centroid.
|
inherited from BfObject |
Gets the index of the object's team.
Many BfObjects (such as TestItems) are never part of any particular team. For these objects, this method will return Team.Neutral
.
returns string |
|
inherited from BfObject |
Determine if an object is selected in the editor.
This is useful for editor plugins only.
true
if the object is selected, false
if not.
|
inherited from BfObject |
Removes the object from the current game or editor session.
May not be implemented for all objects.
|
inherited from BfObject |
Sets an object's geometry.
geometry | The object's new geometry. |
Note that not all objects support changing geometry if the object has already been added to a game.
|
inherited from BfObject |
Sets an object's user assigned id.
Users can assign an id to elements in the editor with the ! or # keys. Use this function to set this id from Lua. When called from an editor plugin, the value passed will be displayed in the editor when the player presses ! or #.
|
inherited from BfObject |
Sets the owner of the object.
playerName | Name of player as a string. |
This method is intended to be used with bullets and other projectiles, not with game objects like zones.
|
inherited from BfObject |
Set the object's position.
To set the full geometry of a more complex object, see the setGeom() method.
pos | The new position of the object. |
|
inherited from BfObject |
Set whether an object is selected in the editor.
This is useful for editor plugins only.
selected | true to select the object, false to deselect it. |
|
inherited from BfObject |
Assigns the object to a team.
teamIndex | Index of the team the object should be assigned to. (first team index is 1; there is no team 0) |
Instead of a team index, you can use the special team enums Team.Neutral
and Team.Hostile
.
Limitations: